[Author]
Author = ATP2555
[Description]
Description = Franklin and Lamar cut a swath through the clones.
[Objectives]
Objectivescount = 53

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1050.847
Objectives[0]positionY = 194.1689
Objectives[0]positionZ = 81.69052
Objectives[0]Heading = 69.99993
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 5
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 6
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = 0
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -62.18483
Objectives[0]mission_Actors[0]positionY = -1460.549
Objectives[0]mission_Actors[0]positionZ = 32.11817
Objectives[0]mission_Actors[0]Heading = 105.7993
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 500
Objectives[0]mission_Actors[0]Hearing_Range = 500
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 5
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 13
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 15
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 33
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 968.3768
Objectives[0]mission_Vehicles[0]positionY = 260.117
Objectives[0]mission_Vehicles[0]positionZ = 80.535
Objectives[0]mission_Vehicles[0]Heading = 145.0519
Objectives[0]mission_Vehicles[0]Name = Buffalo S
Objectives[0]mission_Vehicles[0]Model = buffalo2
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 8
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 1050.849
Objectives[0]mission_Pickup_Props[0]positionY = 194.2747
Objectives[0]mission_Pickup_Props[0]positionZ = 81.19052
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 0
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[1]Value = 336
Objectives[0]mission_Pickup_Props[1]positionX = 1050.827
Objectives[0]mission_Pickup_Props[1]positionY = 194.2353
Objectives[0]mission_Pickup_Props[1]positionZ = 81.19052
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 0
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[2]Value = 180
Objectives[0]mission_Pickup_Props[2]positionX = 1050.957
Objectives[0]mission_Pickup_Props[2]positionY = 194.2987
Objectives[0]mission_Pickup_Props[2]positionZ = 81.19052
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 0
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[3]Value = 10
Objectives[0]mission_Pickup_Props[3]positionX = 1050.855
Objectives[0]mission_Pickup_Props[3]positionY = 194.294
Objectives[0]mission_Pickup_Props[3]positionZ = 81.19052
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 0
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SAWNOFFSHOTGUN
Objectives[0]mission_Pickup_Props[4]Value = 32
Objectives[0]mission_Pickup_Props[4]positionX = 1050.776
Objectives[0]mission_Pickup_Props[4]positionY = 194.338
Objectives[0]mission_Pickup_Props[4]positionZ = 81.19052
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 0
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[5]Value = 30
Objectives[0]mission_Pickup_Props[5]positionX = 1050.598
Objectives[0]mission_Pickup_Props[5]positionY = 194.2847
Objectives[0]mission_Pickup_Props[5]positionZ = 81.19052
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 0
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = -2958.181
Objectives[0]mission_Pickup_Props[6]positionY = 3451.303
Objectives[0]mission_Pickup_Props[6]positionZ = 9.258823
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -160.0199
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = -2957.492
Objectives[0]mission_Pickup_Props[7]positionY = 3451.43
Objectives[0]mission_Pickup_Props[7]positionZ = 9.268495
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -160.0199
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 946.3816
Objectives[1]positionY = 237.4455
Objectives[1]positionZ = 78.30836
Objectives[1]Cutscenes_Time = 3
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 1
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 0.1
Objectives[1]Cutscenes_Follow_Hieght = 50
Objectives[1]Cutscenes_Follow_Angle = 225
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 1046.042
Objectives[2]positionY = 202.4672
Objectives[2]positionZ = 79.99413
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = FAM3_PULL_RESTART
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 970.6257
Objectives[3]positionY = 261.0514
Objectives[3]positionZ = 79.9518
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 2
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 968.425
Objectives[3]Task_List[0]PositionY = 262.7966
Objectives[3]Task_List[0]PositionZ = 80.65437
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]SeatIndex = -1
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = True
Objectives[3]Task_List[1]Type = Drive
Objectives[3]Task_List[1]PositionX = 363.5338
Objectives[3]Task_List[1]PositionY = -644.84
Objectives[3]Task_List[1]PositionZ = 28.79105
Objectives[3]Task_List[1]Speed = 60
Objectives[3]Task_List[1]StopBeforeVehicles = True
Objectives[3]Task_List[1]StopBeforeActors = True
Objectives[3]Task_List[1]AvoidVehicles = True
Objectives[3]Task_List[1]AvoidEmptyVehicles = False
Objectives[3]Task_List[1]AvoidActors = False
Objectives[3]Task_List[1]AvoidObjects = True
Objectives[3]Task_List[1]StopAtLights = True
Objectives[3]Task_List[1]UseBlinkers = True
Objectives[3]Task_List[1]AllowGoingWrongWay = False
Objectives[3]Task_List[1]Reverse = False
Objectives[3]Task_List[1]TakeShortestPath = False
Objectives[3]Task_List[1]IgnoreRoads = False
Objectives[3]Task_List[1]IgnoreAllPathing = False
Objectives[3]Task_List[1]AvoidHighWays = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 1044.644
Objectives[4]positionY = 211.6481
Objectives[4]positionZ = 79.85587
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 2
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 964.868
Objectives[5]positionY = 259.4815
Objectives[5]positionZ = 79.94299
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 1
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = True
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 5
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 15
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = Alright 14, I'm in LS. What I'm lookin' for?
Objectives[6]positionX = 965.1888
Objectives[6]positionY = 252.7595
Objectives[6]positionZ = 79.38911
Objectives[6]SetPlayerActor_Use_Player = True
Objectives[6]SetPlayerActor_Player_Controllable = False
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = False
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 938.1735
Objectives[7]positionY = 228.1384
Objectives[7]positionZ = 77.62463
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 9
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 938.1735
Objectives[7]ObjectiveMessages[0]positionY = 228.1384
Objectives[7]ObjectiveMessages[0]positionZ = 77.62463
Objectives[7]ObjectiveMessages[0]Message = We've got a Nightshark stashed in the county, but first, we need you to pick up your friend,
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = Agent 14
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 936.6879
Objectives[7]ObjectiveMessages[1]positionY = 226.3574
Objectives[7]ObjectiveMessages[1]positionZ = 77.49314
Objectives[7]ObjectiveMessages[1]Message = Lamar Davis. We've got something for him too.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = Agent 14
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 6
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = False
Objectives[7]ObjectiveMessages[1]TypeTextMesage = True
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 934.9093
Objectives[8]positionY = 224.2616
Objectives[8]positionZ = 77.34032
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = True
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 10
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 932.0709
Objectives[9]positionY = 220.7411
Objectives[9]positionZ = 77.08198
Objectives[9]SetPlayerActor_Use_Player = True
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = False
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = False
Objectives[9]Int_Task = 0
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = -35.73628
Objectives[10]positionY = -1461.684
Objectives[10]positionZ = 30.388
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 16
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 3
Objectives[10]ObjectiveMessages[0]positionX = -35.84668
Objectives[10]ObjectiveMessages[0]positionY = -1461.665
Objectives[10]ObjectiveMessages[0]positionZ = 30.39339
Objectives[10]ObjectiveMessages[0]Message = Lamar, you doin' anything?
Objectives[10]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[10]ObjectiveMessages[0]Sender = Franklin
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Green
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -38.63424
Objectives[10]ObjectiveMessages[1]positionY = -1461.857
Objectives[10]ObjectiveMessages[1]positionZ = 30.54304
Objectives[10]ObjectiveMessages[1]Message = Looks who it is. Mr. Secret Agent. Anyways, nah, I ain't doin' nothin'.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[10]ObjectiveMessages[1]Sender = Lamar
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 5
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = -41.89957
Objectives[10]ObjectiveMessages[2]positionY = -1462.091
Objectives[10]ObjectiveMessages[2]positionZ = 30.71564
Objectives[10]ObjectiveMessages[2]Message = Good, 'cause I need you for somethin'. Bring your headset.
Objectives[10]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[10]ObjectiveMessages[2]Sender = Franklin
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = Green
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 11
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[11]Text = Pick up ~b~Lamar.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 0
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = -61.77447
Objectives[11]positionY = -1463.287
Objectives[11]positionZ = 31.03026
Objectives[11]Heading = 105.7993
Objectives[11]Diameter = 2
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 2.5
Objectives[11]PlaySound = False
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = True
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = There he go!
Objectives[12]positionX = -64.381
Objectives[12]positionY = -1459.782
Objectives[12]positionZ = 31.03863
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = True
Objectives[12]SetPlayerActor_RelationshipGroup = Companion
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = gesture_hello
Objectives[12]Task_Time = 2
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -66.2998
Objectives[13]positionY = -1460.915
Objectives[13]positionZ = 31.02253
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = True
Objectives[13]SetPlayerActor_RelationshipGroup = Companion
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = -57.24951
Objectives[14]positionY = -1461.691
Objectives[14]positionZ = 30.99974
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 5
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = So, what kind of super secret spy shit we doin' today, Agent double-oh F?
Objectives[15]positionX = -69.46603
Objectives[15]positionY = -1475.096
Objectives[15]positionZ = 31.08148
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 5
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 5
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = -72.00156
Objectives[16]positionY = -1478.065
Objectives[16]positionZ = 31.0529
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 1
Objectives[16]mission_Vehicles[0]positionX = 1609.255
Objectives[16]mission_Vehicles[0]positionY = 1842.711
Objectives[16]mission_Vehicles[0]positionZ = 102.5797
Objectives[16]mission_Vehicles[0]Heading = 0.09522648
Objectives[16]mission_Vehicles[0]Name = Nightshark
Objectives[16]mission_Vehicles[0]Model = nightshark
Objectives[16]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[16]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = -1
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[16]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 19
Objectives[16]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[16]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 22
Objectives[16]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[16]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[16]mission_Vehicles[0]NeededForObjectiveHint[0] = 18
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = -73.42114
Objectives[16]ObjectiveMessages[0]positionY = -1479.474
Objectives[16]ObjectiveMessages[0]positionZ = 31.06907
Objectives[16]ObjectiveMessages[0]Message = Hey 14, I got him. Where the Nightshark at?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[16]ObjectiveMessages[0]Sender = Franklin
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Green
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -75.33035
Objectives[16]ObjectiveMessages[1]positionY = -1481.641
Objectives[16]ObjectiveMessages[1]positionZ = 31.11273
Objectives[16]ObjectiveMessages[1]Message = In the forest south of the Redwood Lights track.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Agent 14
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 4
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Text = Go to the ~b~Nightshark's ~y~location.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = 1609.222
Objectives[17]positionY = 1846.43
Objectives[17]positionZ = 102.1454
Objectives[17]Heading = 0
Objectives[17]Diameter = 35
Objectives[17]minimum_hight = 50
Objectives[17]maximum_hight = 50
Objectives[17]TriggerDistance = 20
Objectives[17]PlaySound = False
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 1
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 1609.002
Objectives[17]mission_Actors[0]positionY = 1838.4
Objectives[17]mission_Actors[0]positionZ = 103.1171
Objectives[17]mission_Actors[0]Heading = 135.4412
Objectives[17]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[17]mission_Actors[0]Relationship_Group = Friend
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = True
Objectives[17]mission_Actors[0]SetHealth = 200
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Defensive
Objectives[17]mission_Actors[0]weapon = Pistol
Objectives[17]mission_Actors[0]Variation = Custom
Objectives[17]mission_Actors[0]Task = 3
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[17]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 2
Objectives[17]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[17]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[17]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 11
Objectives[17]ObjectiveMessages[0]positionX = 1575.504
Objectives[17]ObjectiveMessages[0]positionY = 1787.8
Objectives[17]ObjectiveMessages[0]positionZ = 104.3134
Objectives[17]ObjectiveMessages[0]Message = So what happened to that rich white dude you was creepin' on?
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[17]ObjectiveMessages[0]Sender = Lamar
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = True
Objectives[17]ObjectiveMessages[0]DelayTime = 3
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 1577.737
Objectives[17]ObjectiveMessages[1]positionY = 1784.534
Objectives[17]ObjectiveMessages[1]positionZ = 104.1799
Objectives[17]ObjectiveMessages[1]Message = Avon? Oh, that motherfucker dead. Some other crew got him.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[1]Sender = Franklin
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = Green
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 6
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 1580.011
Objectives[17]ObjectiveMessages[2]positionY = 1781.048
Objectives[17]ObjectiveMessages[2]positionZ = 104.502
Objectives[17]ObjectiveMessages[2]Message = But that ain't do shit to stop his clone army.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[2]Sender = Franklin
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = Green
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 12
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = 1582.583
Objectives[17]ObjectiveMessages[3]positionY = 1777.183
Objectives[17]ObjectiveMessages[3]positionZ = 105.0847
Objectives[17]ObjectiveMessages[3]Message = Them motherfuckers is clones?
Objectives[17]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[17]ObjectiveMessages[3]Sender = Lamar
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = White
Objectives[17]ObjectiveMessages[3]PlayFromStart = False
Objectives[17]ObjectiveMessages[3]Delay = True
Objectives[17]ObjectiveMessages[3]DelayTime = 15
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = False
Objectives[17]ObjectiveMessages[3]TypeTextMesage = True
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[4]positionX = 1584.67
Objectives[17]ObjectiveMessages[4]positionY = 1773.885
Objectives[17]ObjectiveMessages[4]positionZ = 105.4587
Objectives[17]ObjectiveMessages[4]Message = Yeah nigga. You ain't notice that they all look the same?
Objectives[17]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[4]Sender = Franklin
Objectives[17]ObjectiveMessages[4]Subject = 
Objectives[17]ObjectiveMessages[4]MessageColor = Green
Objectives[17]ObjectiveMessages[4]PlayFromStart = False
Objectives[17]ObjectiveMessages[4]Delay = True
Objectives[17]ObjectiveMessages[4]DelayTime = 17
Objectives[17]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[4]TypeSubtitle = False
Objectives[17]ObjectiveMessages[4]TypeTextMesage = True
Objectives[17]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[5]positionX = 1587.023
Objectives[17]ObjectiveMessages[5]positionY = 1770.51
Objectives[17]ObjectiveMessages[5]positionZ = 105.7294
Objectives[17]ObjectiveMessages[5]Message = Nah, but now that you mention it.
Objectives[17]ObjectiveMessages[5]Contact = CHAR_LAMAR
Objectives[17]ObjectiveMessages[5]Sender = Lamar
Objectives[17]ObjectiveMessages[5]Subject = 
Objectives[17]ObjectiveMessages[5]MessageColor = White
Objectives[17]ObjectiveMessages[5]PlayFromStart = False
Objectives[17]ObjectiveMessages[5]Delay = True
Objectives[17]ObjectiveMessages[5]DelayTime = 21
Objectives[17]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[5]TypeSubtitle = False
Objectives[17]ObjectiveMessages[5]TypeTextMesage = True
Objectives[17]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[6]positionX = 1589.515
Objectives[17]ObjectiveMessages[6]positionY = 1766.914
Objectives[17]ObjectiveMessages[6]positionZ = 105.8695
Objectives[17]ObjectiveMessages[6]Message = Anyways, them motherfuckers tryna start World War III.
Objectives[17]ObjectiveMessages[6]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[6]Sender = Franklin
Objectives[17]ObjectiveMessages[6]Subject = 
Objectives[17]ObjectiveMessages[6]MessageColor = Green
Objectives[17]ObjectiveMessages[6]PlayFromStart = False
Objectives[17]ObjectiveMessages[6]Delay = True
Objectives[17]ObjectiveMessages[6]DelayTime = 23
Objectives[17]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[6]TypeSubtitle = False
Objectives[17]ObjectiveMessages[6]TypeTextMesage = True
Objectives[17]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[7]positionX = 1592.152
Objectives[17]ObjectiveMessages[7]positionY = 1763.243
Objectives[17]ObjectiveMessages[7]positionZ = 105.8254
Objectives[17]ObjectiveMessages[7]Message = I thought they was already doin' that. I mean, they did attack Los Santos.
Objectives[17]ObjectiveMessages[7]Contact = CHAR_LAMAR
Objectives[17]ObjectiveMessages[7]Sender = Lamar
Objectives[17]ObjectiveMessages[7]Subject = 
Objectives[17]ObjectiveMessages[7]MessageColor = White
Objectives[17]ObjectiveMessages[7]PlayFromStart = False
Objectives[17]ObjectiveMessages[7]Delay = True
Objectives[17]ObjectiveMessages[7]DelayTime = 27
Objectives[17]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[7]TypeSubtitle = False
Objectives[17]ObjectiveMessages[7]TypeTextMesage = True
Objectives[17]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[8]positionX = 1594.795
Objectives[17]ObjectiveMessages[8]positionY = 1759.358
Objectives[17]ObjectiveMessages[8]positionZ = 105.647
Objectives[17]ObjectiveMessages[8]Message = Not to mention, Avon tried to launch a motherfuckin' nuke.
Objectives[17]ObjectiveMessages[8]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[8]Sender = Franklin
Objectives[17]ObjectiveMessages[8]Subject = 
Objectives[17]ObjectiveMessages[8]MessageColor = Green
Objectives[17]ObjectiveMessages[8]PlayFromStart = False
Objectives[17]ObjectiveMessages[8]Delay = True
Objectives[17]ObjectiveMessages[8]DelayTime = 32
Objectives[17]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[8]TypeSubtitle = False
Objectives[17]ObjectiveMessages[8]TypeTextMesage = True
Objectives[17]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[9]positionX = 1597.297
Objectives[17]ObjectiveMessages[9]positionY = 1755.727
Objectives[17]ObjectiveMessages[9]positionZ = 105.4379
Objectives[17]ObjectiveMessages[9]Message = So they basically tryna finish what Avon started, huh?
Objectives[17]ObjectiveMessages[9]Contact = CHAR_LAMAR
Objectives[17]ObjectiveMessages[9]Sender = Lamar
Objectives[17]ObjectiveMessages[9]Subject = 
Objectives[17]ObjectiveMessages[9]MessageColor = White
Objectives[17]ObjectiveMessages[9]PlayFromStart = False
Objectives[17]ObjectiveMessages[9]Delay = True
Objectives[17]ObjectiveMessages[9]DelayTime = 36
Objectives[17]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[9]TypeSubtitle = False
Objectives[17]ObjectiveMessages[9]TypeTextMesage = True
Objectives[17]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[10]positionX = 1599.829
Objectives[17]ObjectiveMessages[10]positionY = 1752.408
Objectives[17]ObjectiveMessages[10]positionZ = 105.0692
Objectives[17]ObjectiveMessages[10]Message = Yeah, pretty much.
Objectives[17]ObjectiveMessages[10]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[10]Sender = Franklin
Objectives[17]ObjectiveMessages[10]Subject = 
Objectives[17]ObjectiveMessages[10]MessageColor = Green
Objectives[17]ObjectiveMessages[10]PlayFromStart = False
Objectives[17]ObjectiveMessages[10]Delay = True
Objectives[17]ObjectiveMessages[10]DelayTime = 40
Objectives[17]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[10]TypeSubtitle = False
Objectives[17]ObjectiveMessages[10]TypeTextMesage = True
Objectives[17]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[10]PhoneMessageDisplayTime = 15

Objectives[18]Type = Hint_Objective
Objectives[18]Text = 
Objectives[18]positionX = 1610.452
Objectives[18]positionY = 1850.787
Objectives[18]positionZ = 102.1548
Objectives[18]Hint_Time = 5
Objectives[18]Hint_FOV = 30
Objectives[18]Hint_Use_Position = False
Objectives[18]Hint_Use_Player = False
Objectives[18]Hint_Use_Actor = False
Objectives[18]Hint_Use_Vehicle = True
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 1610.345
Objectives[18]ObjectiveMessages[0]positionY = 1853.545
Objectives[18]ObjectiveMessages[0]positionZ = 102.1641
Objectives[18]ObjectiveMessages[0]Message = That's what we rollin' in? That's some military shit right there!
Objectives[18]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[18]ObjectiveMessages[0]Sender = Lamar
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Text = Get in the ~b~Nightshark.
Objectives[19]FaildText = 
Objectives[19]Type = Enter_Vehicle
Objectives[19]positionX = 1617.104
Objectives[19]positionY = 1847.868
Objectives[19]positionZ = 102.0314
Objectives[19]EnterVehicle_AsPassenger = False
Objectives[19]EnterVehicle_CanExit = True
Objectives[19]EnterVehicle_SetIsWanted = False
Objectives[19]EnterVehicle_SeatIndex = -1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 2
Objectives[19]ObjectiveMessages[0]positionX = 1610.624
Objectives[19]ObjectiveMessages[0]positionY = 1873.97
Objectives[19]ObjectiveMessages[0]positionZ = 100.7589
Objectives[19]ObjectiveMessages[0]Message = We had to place it somewhere inconspicuous. We couldn't risk it getting jacked by some
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = Agent 14
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 1607.545
Objectives[19]ObjectiveMessages[1]positionY = 1879.279
Objectives[19]ObjectiveMessages[1]positionZ = 100.5265
Objectives[19]ObjectiveMessages[1]Message = hillbilly.
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = Agent 14
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 6
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 1608.479
Objectives[20]positionY = 1837.503
Objectives[20]positionZ = 102.1224
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 1
Objectives[20]Task_List[0]Type = WalkTo
Objectives[20]Task_List[0]DestinationX = 1517.313
Objectives[20]Task_List[0]DestinationY = 1705.393
Objectives[20]Task_List[0]DestinationZ = 109.6038
Objectives[20]Task_List[0]Rotation = 1135
Objectives[20]Task_List[0]Speed = 1
Objectives[20]Task_List[0]GoStraitToCoord = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 1587.635
Objectives[21]positionY = 1873.448
Objectives[21]positionZ = 100.965
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 13
Objectives[21]mission_ActorsCount = 25
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = -1407.309
Objectives[21]mission_Actors[0]positionY = 2682.873
Objectives[21]mission_Actors[0]positionZ = 4.741295
Objectives[21]mission_Actors[0]Heading = 14.99996
Objectives[21]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[0]Relationship_Group = Enemy1
Objectives[21]mission_Actors[0]AddBlip = False
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]SetHealth = 200
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[0]Variation = Random
Objectives[21]mission_Actors[0]Task = 99
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[0]Task_List_Count = 1
Objectives[21]mission_Actors[0]Task_Repeat = False
Objectives[21]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[0]Task_List[0]PositionX = -1605.025
Objectives[21]mission_Actors[0]Task_List[0]PositionY = 2684.719
Objectives[21]mission_Actors[0]Task_List[0]PositionZ = 0.5913644
Objectives[21]mission_Actors[0]Task_List[0]Block = True
Objectives[21]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = -1419.592
Objectives[21]mission_Actors[1]positionY = 2679.127
Objectives[21]mission_Actors[1]positionZ = 4.546965
Objectives[21]mission_Actors[1]Heading = 15.00002
Objectives[21]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[1]Relationship_Group = Enemy1
Objectives[21]mission_Actors[1]AddBlip = False
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]SetHealth = 200
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[21]mission_Actors[1]Variation = Random
Objectives[21]mission_Actors[1]Task = 99
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[1]Task_List_Count = 1
Objectives[21]mission_Actors[1]Task_Repeat = False
Objectives[21]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[1]Task_List[0]PositionX = -1612.353
Objectives[21]mission_Actors[1]Task_List[0]PositionY = 2686.746
Objectives[21]mission_Actors[1]Task_List[0]PositionZ = 0.492784
Objectives[21]mission_Actors[1]Task_List[0]Block = True
Objectives[21]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = -1430.627
Objectives[21]mission_Actors[2]positionY = 2666.553
Objectives[21]mission_Actors[2]positionZ = 3.57619
Objectives[21]mission_Actors[2]Heading = 10.00004
Objectives[21]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[2]Relationship_Group = Enemy1
Objectives[21]mission_Actors[2]AddBlip = False
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]SetHealth = 200
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[2]Variation = Random
Objectives[21]mission_Actors[2]Task = 99
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = NONE
Objectives[21]mission_Actors[2]Task_List_Count = 1
Objectives[21]mission_Actors[2]Task_Repeat = False
Objectives[21]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[2]Task_List[0]PositionX = -1617.214
Objectives[21]mission_Actors[2]Task_List[0]PositionY = 2687.395
Objectives[21]mission_Actors[2]Task_List[0]PositionZ = 0.3382678
Objectives[21]mission_Actors[2]Task_List[0]Block = True
Objectives[21]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 0
Objectives[21]mission_Actors[3]positionX = -1439.183
Objectives[21]mission_Actors[3]positionY = 2660.178
Objectives[21]mission_Actors[3]positionZ = 2.924516
Objectives[21]mission_Actors[3]Heading = 2.288818E-05
Objectives[21]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[3]Relationship_Group = Enemy1
Objectives[21]mission_Actors[3]AddBlip = False
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = False
Objectives[21]mission_Actors[3]SetHealth = 100
Objectives[21]mission_Actors[3]DieFromHeadShot = True
Objectives[21]mission_Actors[3]CanExitVehicle = True
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Offensive
Objectives[21]mission_Actors[3]weapon = CombatMGMk2
Objectives[21]mission_Actors[3]Variation = Random
Objectives[21]mission_Actors[3]Task = 99
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = NONE
Objectives[21]mission_Actors[3]Task_List_Count = 1
Objectives[21]mission_Actors[3]Task_Repeat = False
Objectives[21]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[3]Task_List[0]PositionX = -1439.829
Objectives[21]mission_Actors[3]Task_List[0]PositionY = 2660.007
Objectives[21]mission_Actors[3]Task_List[0]PositionZ = 2.426539
Objectives[21]mission_Actors[3]Task_List[0]Block = True
Objectives[21]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 0
Objectives[21]mission_Actors[4]positionX = -1606.476
Objectives[21]mission_Actors[4]positionY = 2700.854
Objectives[21]mission_Actors[4]positionZ = 3.332019
Objectives[21]mission_Actors[4]Heading = 25.00002
Objectives[21]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[4]Relationship_Group = Enemy1
Objectives[21]mission_Actors[4]AddBlip = False
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = False
Objectives[21]mission_Actors[4]SetHealth = 200
Objectives[21]mission_Actors[4]DieFromHeadShot = True
Objectives[21]mission_Actors[4]CanExitVehicle = True
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Offensive
Objectives[21]mission_Actors[4]weapon = RevolverMk2
Objectives[21]mission_Actors[4]Variation = Random
Objectives[21]mission_Actors[4]Task = 99
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = NONE
Objectives[21]mission_Actors[4]Task_List_Count = 1
Objectives[21]mission_Actors[4]Task_Repeat = False
Objectives[21]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[4]Task_List[0]PositionX = -1606.507
Objectives[21]mission_Actors[4]Task_List[0]PositionY = 2701.094
Objectives[21]mission_Actors[4]Task_List[0]PositionZ = 2.866201
Objectives[21]mission_Actors[4]Task_List[0]Block = True
Objectives[21]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[21]mission_Actors[5]Survive_Number = 0
Objectives[21]mission_Actors[5]Failed_Text = 
Objectives[21]mission_Actors[5]Remove_After = 0
Objectives[21]mission_Actors[5]positionX = -1608.63
Objectives[21]mission_Actors[5]positionY = 2699.683
Objectives[21]mission_Actors[5]positionZ = 3.344525
Objectives[21]mission_Actors[5]Heading = 25.00002
Objectives[21]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[5]Relationship_Group = Enemy1
Objectives[21]mission_Actors[5]AddBlip = False
Objectives[21]mission_Actors[5]ShowCone = False
Objectives[21]mission_Actors[5]Invincible = False
Objectives[21]mission_Actors[5]SetHealth = 100
Objectives[21]mission_Actors[5]DieFromHeadShot = True
Objectives[21]mission_Actors[5]CanExitVehicle = True
Objectives[21]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[5]AlwaysFight = True
Objectives[21]mission_Actors[5]Seeing_Range = 30
Objectives[21]mission_Actors[5]Hearing_Range = 30
Objectives[21]mission_Actors[5]CombatMovement = Offensive
Objectives[21]mission_Actors[5]weapon = SMGMk2
Objectives[21]mission_Actors[5]Variation = Random
Objectives[21]mission_Actors[5]Task = 99
Objectives[21]mission_Actors[5]Task_Guard_Range = 5
Objectives[21]mission_Actors[5]Task_Stay_In_Range = True
Objectives[21]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[5]Task_Scenario = NONE
Objectives[21]mission_Actors[5]Task_List_Count = 1
Objectives[21]mission_Actors[5]Task_Repeat = False
Objectives[21]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[5]Task_List[0]PositionX = -1608.63
Objectives[21]mission_Actors[5]Task_List[0]PositionY = 2699.683
Objectives[21]mission_Actors[5]Task_List[0]PositionZ = 2.841644
Objectives[21]mission_Actors[5]Task_List[0]Block = True
Objectives[21]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[21]mission_Actors[6]Survive_Number = 0
Objectives[21]mission_Actors[6]Failed_Text = 
Objectives[21]mission_Actors[6]Remove_After = 0
Objectives[21]mission_Actors[6]positionX = -1610.74
Objectives[21]mission_Actors[6]positionY = 2699.413
Objectives[21]mission_Actors[6]positionZ = 3.507634
Objectives[21]mission_Actors[6]Heading = 25.00002
Objectives[21]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[6]Relationship_Group = Enemy1
Objectives[21]mission_Actors[6]AddBlip = False
Objectives[21]mission_Actors[6]ShowCone = False
Objectives[21]mission_Actors[6]Invincible = False
Objectives[21]mission_Actors[6]SetHealth = 200
Objectives[21]mission_Actors[6]DieFromHeadShot = True
Objectives[21]mission_Actors[6]CanExitVehicle = True
Objectives[21]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[6]AlwaysFight = True
Objectives[21]mission_Actors[6]Seeing_Range = 30
Objectives[21]mission_Actors[6]Hearing_Range = 30
Objectives[21]mission_Actors[6]CombatMovement = Offensive
Objectives[21]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[6]Variation = Random
Objectives[21]mission_Actors[6]Task = 99
Objectives[21]mission_Actors[6]Task_Guard_Range = 5
Objectives[21]mission_Actors[6]Task_Stay_In_Range = True
Objectives[21]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[6]Task_Scenario = NONE
Objectives[21]mission_Actors[6]Task_List_Count = 1
Objectives[21]mission_Actors[6]Task_Repeat = False
Objectives[21]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[6]Task_List[0]PositionX = -1610.74
Objectives[21]mission_Actors[6]Task_List[0]PositionY = 2699.413
Objectives[21]mission_Actors[6]Task_List[0]PositionZ = 3.003029
Objectives[21]mission_Actors[6]Task_List[0]Block = True
Objectives[21]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[21]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[21]mission_Actors[7]Survive_Number = 0
Objectives[21]mission_Actors[7]Failed_Text = 
Objectives[21]mission_Actors[7]Remove_After = 0
Objectives[21]mission_Actors[7]positionX = -1768.062
Objectives[21]mission_Actors[7]positionY = 2720.36
Objectives[21]mission_Actors[7]positionZ = 5.075041
Objectives[21]mission_Actors[7]Heading = 24.98015
Objectives[21]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[7]Relationship_Group = Enemy1
Objectives[21]mission_Actors[7]AddBlip = False
Objectives[21]mission_Actors[7]ShowCone = False
Objectives[21]mission_Actors[7]Invincible = False
Objectives[21]mission_Actors[7]SetHealth = 100
Objectives[21]mission_Actors[7]DieFromHeadShot = True
Objectives[21]mission_Actors[7]CanExitVehicle = True
Objectives[21]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[7]AlwaysFight = True
Objectives[21]mission_Actors[7]Seeing_Range = 30
Objectives[21]mission_Actors[7]Hearing_Range = 30
Objectives[21]mission_Actors[7]CombatMovement = Offensive
Objectives[21]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[7]Variation = Random
Objectives[21]mission_Actors[7]Task = 2
Objectives[21]mission_Actors[7]Task_Guard_Range = 5
Objectives[21]mission_Actors[7]Task_Stay_In_Range = True
Objectives[21]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[7]Task_Scenario = NONE
Objectives[21]mission_Actors[8]Survive_Number = 0
Objectives[21]mission_Actors[8]Failed_Text = 
Objectives[21]mission_Actors[8]Remove_After = 0
Objectives[21]mission_Actors[8]positionX = -1776.98
Objectives[21]mission_Actors[8]positionY = 2701.063
Objectives[21]mission_Actors[8]positionZ = 4.5936
Objectives[21]mission_Actors[8]Heading = 24.98014
Objectives[21]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[8]Relationship_Group = Enemy1
Objectives[21]mission_Actors[8]AddBlip = False
Objectives[21]mission_Actors[8]ShowCone = False
Objectives[21]mission_Actors[8]Invincible = False
Objectives[21]mission_Actors[8]SetHealth = 100
Objectives[21]mission_Actors[8]DieFromHeadShot = True
Objectives[21]mission_Actors[8]CanExitVehicle = True
Objectives[21]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[8]AlwaysFight = True
Objectives[21]mission_Actors[8]Seeing_Range = 30
Objectives[21]mission_Actors[8]Hearing_Range = 30
Objectives[21]mission_Actors[8]CombatMovement = Offensive
Objectives[21]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[8]Variation = Random
Objectives[21]mission_Actors[8]Task = 2
Objectives[21]mission_Actors[8]Task_Guard_Range = 5
Objectives[21]mission_Actors[8]Task_Stay_In_Range = True
Objectives[21]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[8]Task_Scenario = NONE
Objectives[21]mission_Actors[9]Survive_Number = 0
Objectives[21]mission_Actors[9]Failed_Text = 
Objectives[21]mission_Actors[9]Remove_After = 0
Objectives[21]mission_Actors[9]positionX = -1799.699
Objectives[21]mission_Actors[9]positionY = 2686.323
Objectives[21]mission_Actors[9]positionZ = 4.151806
Objectives[21]mission_Actors[9]Heading = 24.98014
Objectives[21]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[9]Relationship_Group = Enemy1
Objectives[21]mission_Actors[9]AddBlip = False
Objectives[21]mission_Actors[9]ShowCone = False
Objectives[21]mission_Actors[9]Invincible = False
Objectives[21]mission_Actors[9]SetHealth = 100
Objectives[21]mission_Actors[9]DieFromHeadShot = True
Objectives[21]mission_Actors[9]CanExitVehicle = True
Objectives[21]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[9]AlwaysFight = True
Objectives[21]mission_Actors[9]Seeing_Range = 30
Objectives[21]mission_Actors[9]Hearing_Range = 30
Objectives[21]mission_Actors[9]CombatMovement = Offensive
Objectives[21]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[9]Variation = Random
Objectives[21]mission_Actors[9]Task = 2
Objectives[21]mission_Actors[9]Task_Guard_Range = 5
Objectives[21]mission_Actors[9]Task_Stay_In_Range = True
Objectives[21]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[9]Task_Scenario = NONE
Objectives[21]mission_Actors[10]Survive_Number = 0
Objectives[21]mission_Actors[10]Failed_Text = 
Objectives[21]mission_Actors[10]Remove_After = 0
Objectives[21]mission_Actors[10]positionX = -1876.012
Objectives[21]mission_Actors[10]positionY = 2687.679
Objectives[21]mission_Actors[10]positionZ = 4.025896
Objectives[21]mission_Actors[10]Heading = 9.980145
Objectives[21]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[10]Relationship_Group = Enemy1
Objectives[21]mission_Actors[10]AddBlip = False
Objectives[21]mission_Actors[10]ShowCone = False
Objectives[21]mission_Actors[10]Invincible = False
Objectives[21]mission_Actors[10]SetHealth = 100
Objectives[21]mission_Actors[10]DieFromHeadShot = True
Objectives[21]mission_Actors[10]CanExitVehicle = True
Objectives[21]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[10]AlwaysFight = True
Objectives[21]mission_Actors[10]Seeing_Range = 30
Objectives[21]mission_Actors[10]Hearing_Range = 30
Objectives[21]mission_Actors[10]CombatMovement = Offensive
Objectives[21]mission_Actors[10]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[10]Variation = Random
Objectives[21]mission_Actors[10]Task = 2
Objectives[21]mission_Actors[10]Task_Guard_Range = 5
Objectives[21]mission_Actors[10]Task_Stay_In_Range = True
Objectives[21]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[10]Task_Scenario = NONE
Objectives[21]mission_Actors[11]Survive_Number = 0
Objectives[21]mission_Actors[11]Failed_Text = 
Objectives[21]mission_Actors[11]Remove_After = 0
Objectives[21]mission_Actors[11]positionX = -1889.244
Objectives[21]mission_Actors[11]positionY = 2688.841
Objectives[21]mission_Actors[11]positionZ = 4.014981
Objectives[21]mission_Actors[11]Heading = 9.980145
Objectives[21]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[11]Relationship_Group = Enemy1
Objectives[21]mission_Actors[11]AddBlip = False
Objectives[21]mission_Actors[11]ShowCone = False
Objectives[21]mission_Actors[11]Invincible = False
Objectives[21]mission_Actors[11]SetHealth = 100
Objectives[21]mission_Actors[11]DieFromHeadShot = True
Objectives[21]mission_Actors[11]CanExitVehicle = True
Objectives[21]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[11]AlwaysFight = True
Objectives[21]mission_Actors[11]Seeing_Range = 30
Objectives[21]mission_Actors[11]Hearing_Range = 30
Objectives[21]mission_Actors[11]CombatMovement = Offensive
Objectives[21]mission_Actors[11]weapon = SMGMk2
Objectives[21]mission_Actors[11]Variation = Random
Objectives[21]mission_Actors[11]Task = 2
Objectives[21]mission_Actors[11]Task_Guard_Range = 5
Objectives[21]mission_Actors[11]Task_Stay_In_Range = True
Objectives[21]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[11]Task_Scenario = NONE
Objectives[21]mission_Actors[12]Survive_Number = 0
Objectives[21]mission_Actors[12]Failed_Text = 
Objectives[21]mission_Actors[12]Remove_After = 0
Objectives[21]mission_Actors[12]positionX = -1883.704
Objectives[21]mission_Actors[12]positionY = 2674.794
Objectives[21]mission_Actors[12]positionZ = 3.25306
Objectives[21]mission_Actors[12]Heading = 9.980145
Objectives[21]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[12]Relationship_Group = Enemy1
Objectives[21]mission_Actors[12]AddBlip = False
Objectives[21]mission_Actors[12]ShowCone = False
Objectives[21]mission_Actors[12]Invincible = False
Objectives[21]mission_Actors[12]SetHealth = 100
Objectives[21]mission_Actors[12]DieFromHeadShot = True
Objectives[21]mission_Actors[12]CanExitVehicle = True
Objectives[21]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[12]AlwaysFight = True
Objectives[21]mission_Actors[12]Seeing_Range = 30
Objectives[21]mission_Actors[12]Hearing_Range = 30
Objectives[21]mission_Actors[12]CombatMovement = Offensive
Objectives[21]mission_Actors[12]weapon = PumpShotgunMk2
Objectives[21]mission_Actors[12]Variation = Random
Objectives[21]mission_Actors[12]Task = 2
Objectives[21]mission_Actors[12]Task_Guard_Range = 5
Objectives[21]mission_Actors[12]Task_Stay_In_Range = True
Objectives[21]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[12]Task_Scenario = NONE
Objectives[21]mission_Actors[13]Survive_Number = 0
Objectives[21]mission_Actors[13]Failed_Text = 
Objectives[21]mission_Actors[13]Remove_After = 0
Objectives[21]mission_Actors[13]positionX = -2134.382
Objectives[21]mission_Actors[13]positionY = 2701.402
Objectives[21]mission_Actors[13]positionZ = 3.416958
Objectives[21]mission_Actors[13]Heading = 344.9801
Objectives[21]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[13]Relationship_Group = Enemy1
Objectives[21]mission_Actors[13]AddBlip = False
Objectives[21]mission_Actors[13]ShowCone = False
Objectives[21]mission_Actors[13]Invincible = False
Objectives[21]mission_Actors[13]SetHealth = 100
Objectives[21]mission_Actors[13]DieFromHeadShot = True
Objectives[21]mission_Actors[13]CanExitVehicle = True
Objectives[21]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[13]AlwaysFight = True
Objectives[21]mission_Actors[13]Seeing_Range = 30
Objectives[21]mission_Actors[13]Hearing_Range = 30
Objectives[21]mission_Actors[13]CombatMovement = Offensive
Objectives[21]mission_Actors[13]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[13]Variation = Random
Objectives[21]mission_Actors[13]Task = 2
Objectives[21]mission_Actors[13]Task_Guard_Range = 5
Objectives[21]mission_Actors[13]Task_Stay_In_Range = True
Objectives[21]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[13]Task_Scenario = NONE
Objectives[21]mission_Actors[14]Survive_Number = 0
Objectives[21]mission_Actors[14]Failed_Text = 
Objectives[21]mission_Actors[14]Remove_After = 0
Objectives[21]mission_Actors[14]positionX = -2154.716
Objectives[21]mission_Actors[14]positionY = 2706.173
Objectives[21]mission_Actors[14]positionZ = 3.521118
Objectives[21]mission_Actors[14]Heading = 344.9801
Objectives[21]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[14]Relationship_Group = Enemy1
Objectives[21]mission_Actors[14]AddBlip = False
Objectives[21]mission_Actors[14]ShowCone = False
Objectives[21]mission_Actors[14]Invincible = False
Objectives[21]mission_Actors[14]SetHealth = 100
Objectives[21]mission_Actors[14]DieFromHeadShot = True
Objectives[21]mission_Actors[14]CanExitVehicle = True
Objectives[21]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[14]AlwaysFight = True
Objectives[21]mission_Actors[14]Seeing_Range = 30
Objectives[21]mission_Actors[14]Hearing_Range = 30
Objectives[21]mission_Actors[14]CombatMovement = Offensive
Objectives[21]mission_Actors[14]weapon = SNSPistolMk2
Objectives[21]mission_Actors[14]Variation = Random
Objectives[21]mission_Actors[14]Task = 2
Objectives[21]mission_Actors[14]Task_Guard_Range = 5
Objectives[21]mission_Actors[14]Task_Stay_In_Range = True
Objectives[21]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[14]Task_Scenario = NONE
Objectives[21]mission_Actors[15]Survive_Number = 0
Objectives[21]mission_Actors[15]Failed_Text = 
Objectives[21]mission_Actors[15]Remove_After = 0
Objectives[21]mission_Actors[15]positionX = -2149.256
Objectives[21]mission_Actors[15]positionY = 2687.584
Objectives[21]mission_Actors[15]positionZ = 2.918235
Objectives[21]mission_Actors[15]Heading = 344.9801
Objectives[21]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[15]Relationship_Group = Enemy1
Objectives[21]mission_Actors[15]AddBlip = False
Objectives[21]mission_Actors[15]ShowCone = False
Objectives[21]mission_Actors[15]Invincible = False
Objectives[21]mission_Actors[15]SetHealth = 100
Objectives[21]mission_Actors[15]DieFromHeadShot = True
Objectives[21]mission_Actors[15]CanExitVehicle = True
Objectives[21]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[15]AlwaysFight = True
Objectives[21]mission_Actors[15]Seeing_Range = 30
Objectives[21]mission_Actors[15]Hearing_Range = 30
Objectives[21]mission_Actors[15]CombatMovement = Offensive
Objectives[21]mission_Actors[15]weapon = SMGMk2
Objectives[21]mission_Actors[15]Variation = Random
Objectives[21]mission_Actors[15]Task = 2
Objectives[21]mission_Actors[15]Task_Guard_Range = 5
Objectives[21]mission_Actors[15]Task_Stay_In_Range = True
Objectives[21]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[15]Task_Scenario = NONE
Objectives[21]mission_Actors[16]Survive_Number = 0
Objectives[21]mission_Actors[16]Failed_Text = 
Objectives[21]mission_Actors[16]Remove_After = 0
Objectives[21]mission_Actors[16]positionX = -2168.311
Objectives[21]mission_Actors[16]positionY = 2703.761
Objectives[21]mission_Actors[16]positionZ = 3.047889
Objectives[21]mission_Actors[16]Heading = 344.9801
Objectives[21]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[16]Relationship_Group = Enemy1
Objectives[21]mission_Actors[16]AddBlip = False
Objectives[21]mission_Actors[16]ShowCone = False
Objectives[21]mission_Actors[16]Invincible = False
Objectives[21]mission_Actors[16]SetHealth = 100
Objectives[21]mission_Actors[16]DieFromHeadShot = True
Objectives[21]mission_Actors[16]CanExitVehicle = True
Objectives[21]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[16]AlwaysFight = True
Objectives[21]mission_Actors[16]Seeing_Range = 30
Objectives[21]mission_Actors[16]Hearing_Range = 30
Objectives[21]mission_Actors[16]CombatMovement = Offensive
Objectives[21]mission_Actors[16]weapon = PumpShotgunMk2
Objectives[21]mission_Actors[16]Variation = Random
Objectives[21]mission_Actors[16]Task = 2
Objectives[21]mission_Actors[16]Task_Guard_Range = 5
Objectives[21]mission_Actors[16]Task_Stay_In_Range = True
Objectives[21]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[16]Task_Scenario = NONE
Objectives[21]mission_Actors[17]Survive_Number = 0
Objectives[21]mission_Actors[17]Failed_Text = 
Objectives[21]mission_Actors[17]Remove_After = 0
Objectives[21]mission_Actors[17]positionX = -2173.579
Objectives[21]mission_Actors[17]positionY = 2719.874
Objectives[21]mission_Actors[17]positionZ = 3.89034
Objectives[21]mission_Actors[17]Heading = 344.9801
Objectives[21]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[17]Relationship_Group = Enemy1
Objectives[21]mission_Actors[17]AddBlip = False
Objectives[21]mission_Actors[17]ShowCone = False
Objectives[21]mission_Actors[17]Invincible = False
Objectives[21]mission_Actors[17]SetHealth = 100
Objectives[21]mission_Actors[17]DieFromHeadShot = True
Objectives[21]mission_Actors[17]CanExitVehicle = True
Objectives[21]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[17]AlwaysFight = True
Objectives[21]mission_Actors[17]Seeing_Range = 30
Objectives[21]mission_Actors[17]Hearing_Range = 30
Objectives[21]mission_Actors[17]CombatMovement = Offensive
Objectives[21]mission_Actors[17]weapon = CombatMGMk2
Objectives[21]mission_Actors[17]Variation = Random
Objectives[21]mission_Actors[17]Task = 2
Objectives[21]mission_Actors[17]Task_Guard_Range = 5
Objectives[21]mission_Actors[17]Task_Stay_In_Range = True
Objectives[21]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[17]Task_Scenario = NONE
Objectives[21]mission_Actors[18]Survive_Number = 0
Objectives[21]mission_Actors[18]Failed_Text = 
Objectives[21]mission_Actors[18]Remove_After = 0
Objectives[21]mission_Actors[18]positionX = -1589.076
Objectives[21]mission_Actors[18]positionY = 2797.662
Objectives[21]mission_Actors[18]positionZ = 16.89742
Objectives[21]mission_Actors[18]Heading = 214.9801
Objectives[21]mission_Actors[18]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[18]Relationship_Group = Friend
Objectives[21]mission_Actors[18]AddBlip = False
Objectives[21]mission_Actors[18]ShowCone = False
Objectives[21]mission_Actors[18]Invincible = False
Objectives[21]mission_Actors[18]SetHealth = 1000
Objectives[21]mission_Actors[18]DieFromHeadShot = True
Objectives[21]mission_Actors[18]CanExitVehicle = True
Objectives[21]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[18]AlwaysFight = True
Objectives[21]mission_Actors[18]Seeing_Range = 30
Objectives[21]mission_Actors[18]Hearing_Range = 30
Objectives[21]mission_Actors[18]CombatMovement = Defensive
Objectives[21]mission_Actors[18]weapon = CarbineRifle
Objectives[21]mission_Actors[18]Variation = Random
Objectives[21]mission_Actors[18]Task = 2
Objectives[21]mission_Actors[18]Task_Guard_Range = 5
Objectives[21]mission_Actors[18]Task_Stay_In_Range = True
Objectives[21]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[18]Task_Scenario = NONE
Objectives[21]mission_Actors[19]Survive_Number = 0
Objectives[21]mission_Actors[19]Failed_Text = 
Objectives[21]mission_Actors[19]Remove_After = 0
Objectives[21]mission_Actors[19]positionX = -1591.278
Objectives[21]mission_Actors[19]positionY = 2796.079
Objectives[21]mission_Actors[19]positionZ = 16.9272
Objectives[21]mission_Actors[19]Heading = 220.7771
Objectives[21]mission_Actors[19]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[19]Relationship_Group = Friend
Objectives[21]mission_Actors[19]AddBlip = False
Objectives[21]mission_Actors[19]ShowCone = False
Objectives[21]mission_Actors[19]Invincible = False
Objectives[21]mission_Actors[19]SetHealth = 1000
Objectives[21]mission_Actors[19]DieFromHeadShot = True
Objectives[21]mission_Actors[19]CanExitVehicle = True
Objectives[21]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[19]AlwaysFight = True
Objectives[21]mission_Actors[19]Seeing_Range = 30
Objectives[21]mission_Actors[19]Hearing_Range = 30
Objectives[21]mission_Actors[19]CombatMovement = Defensive
Objectives[21]mission_Actors[19]weapon = CarbineRifle
Objectives[21]mission_Actors[19]Variation = Random
Objectives[21]mission_Actors[19]Task = 3
Objectives[21]mission_Actors[19]Task_Guard_Range = 5
Objectives[21]mission_Actors[19]Task_Stay_In_Range = True
Objectives[21]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[19]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[21]mission_Actors[20]Survive_Number = 0
Objectives[21]mission_Actors[20]Failed_Text = 
Objectives[21]mission_Actors[20]Remove_After = 0
Objectives[21]mission_Actors[20]positionX = -2962.509
Objectives[21]mission_Actors[20]positionY = 3430.439
Objectives[21]mission_Actors[20]positionZ = 10.01513
Objectives[21]mission_Actors[20]Heading = 254.9801
Objectives[21]mission_Actors[20]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[20]Relationship_Group = Enemy1
Objectives[21]mission_Actors[20]AddBlip = False
Objectives[21]mission_Actors[20]ShowCone = False
Objectives[21]mission_Actors[20]Invincible = False
Objectives[21]mission_Actors[20]SetHealth = 200
Objectives[21]mission_Actors[20]DieFromHeadShot = True
Objectives[21]mission_Actors[20]CanExitVehicle = True
Objectives[21]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[20]AlwaysFight = True
Objectives[21]mission_Actors[20]Seeing_Range = 30
Objectives[21]mission_Actors[20]Hearing_Range = 30
Objectives[21]mission_Actors[20]CombatMovement = Defensive
Objectives[21]mission_Actors[20]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[20]Variation = Random
Objectives[21]mission_Actors[20]Task = 2
Objectives[21]mission_Actors[20]Task_Guard_Range = 5
Objectives[21]mission_Actors[20]Task_Stay_In_Range = True
Objectives[21]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[20]Task_Scenario = NONE
Objectives[21]mission_Actors[21]Survive_Number = 0
Objectives[21]mission_Actors[21]Failed_Text = 
Objectives[21]mission_Actors[21]Remove_After = 0
Objectives[21]mission_Actors[21]positionX = -2971.142
Objectives[21]mission_Actors[21]positionY = 3449.451
Objectives[21]mission_Actors[21]positionZ = 9.874941
Objectives[21]mission_Actors[21]Heading = 239.9801
Objectives[21]mission_Actors[21]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[21]Relationship_Group = Enemy1
Objectives[21]mission_Actors[21]AddBlip = False
Objectives[21]mission_Actors[21]ShowCone = False
Objectives[21]mission_Actors[21]Invincible = False
Objectives[21]mission_Actors[21]SetHealth = 100
Objectives[21]mission_Actors[21]DieFromHeadShot = True
Objectives[21]mission_Actors[21]CanExitVehicle = True
Objectives[21]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[21]AlwaysFight = True
Objectives[21]mission_Actors[21]Seeing_Range = 30
Objectives[21]mission_Actors[21]Hearing_Range = 30
Objectives[21]mission_Actors[21]CombatMovement = Defensive
Objectives[21]mission_Actors[21]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[21]Variation = Random
Objectives[21]mission_Actors[21]Task = 2
Objectives[21]mission_Actors[21]Task_Guard_Range = 5
Objectives[21]mission_Actors[21]Task_Stay_In_Range = True
Objectives[21]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[21]Task_Scenario = NONE
Objectives[21]mission_Actors[22]Survive_Number = 0
Objectives[21]mission_Actors[22]Failed_Text = 
Objectives[21]mission_Actors[22]Remove_After = 0
Objectives[21]mission_Actors[22]positionX = -2942.982
Objectives[21]mission_Actors[22]positionY = 3438.987
Objectives[21]mission_Actors[22]positionZ = 9.998426
Objectives[21]mission_Actors[22]Heading = 239.9801
Objectives[21]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[22]Relationship_Group = Enemy1
Objectives[21]mission_Actors[22]AddBlip = False
Objectives[21]mission_Actors[22]ShowCone = False
Objectives[21]mission_Actors[22]Invincible = False
Objectives[21]mission_Actors[22]SetHealth = 200
Objectives[21]mission_Actors[22]DieFromHeadShot = True
Objectives[21]mission_Actors[22]CanExitVehicle = True
Objectives[21]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[22]AlwaysFight = True
Objectives[21]mission_Actors[22]Seeing_Range = 30
Objectives[21]mission_Actors[22]Hearing_Range = 30
Objectives[21]mission_Actors[22]CombatMovement = Defensive
Objectives[21]mission_Actors[22]weapon = BullpupRifleMk2
Objectives[21]mission_Actors[22]Variation = Random
Objectives[21]mission_Actors[22]Task = 0
Objectives[21]mission_Actors[22]Task_Guard_Range = 5
Objectives[21]mission_Actors[22]Task_Stay_In_Range = True
Objectives[21]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[22]Task_Scenario = NONE
Objectives[21]mission_Actors[23]Survive_Number = 0
Objectives[21]mission_Actors[23]Failed_Text = 
Objectives[21]mission_Actors[23]Remove_After = 0
Objectives[21]mission_Actors[23]positionX = -2981.848
Objectives[21]mission_Actors[23]positionY = 3429.468
Objectives[21]mission_Actors[23]positionZ = 10.16364
Objectives[21]mission_Actors[23]Heading = 239.9801
Objectives[21]mission_Actors[23]String_Name = mp_m_avongoon
Objectives[21]mission_Actors[23]Relationship_Group = Enemy1
Objectives[21]mission_Actors[23]AddBlip = False
Objectives[21]mission_Actors[23]ShowCone = False
Objectives[21]mission_Actors[23]Invincible = False
Objectives[21]mission_Actors[23]SetHealth = 200
Objectives[21]mission_Actors[23]DieFromHeadShot = True
Objectives[21]mission_Actors[23]CanExitVehicle = True
Objectives[21]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[23]AlwaysFight = True
Objectives[21]mission_Actors[23]Seeing_Range = 30
Objectives[21]mission_Actors[23]Hearing_Range = 30
Objectives[21]mission_Actors[23]CombatMovement = Defensive
Objectives[21]mission_Actors[23]weapon = PumpShotgunMk2
Objectives[21]mission_Actors[23]Variation = Random
Objectives[21]mission_Actors[23]Task = 2
Objectives[21]mission_Actors[23]Task_Guard_Range = 5
Objectives[21]mission_Actors[23]Task_Stay_In_Range = True
Objectives[21]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[23]Task_Scenario = NONE
Objectives[21]mission_Actors[24]Survive_Number = 0
Objectives[21]mission_Actors[24]Failed_Text = 
Objectives[21]mission_Actors[24]Remove_After = 0
Objectives[21]mission_Actors[24]positionX = -2679.957
Objectives[21]mission_Actors[24]positionY = 3018.064
Objectives[21]mission_Actors[24]positionZ = 9.151186
Objectives[21]mission_Actors[24]Heading = 239.9801
Objectives[21]mission_Actors[24]String_Name = u_m_y_juggernaut_01
Objectives[21]mission_Actors[24]Relationship_Group = Enemy1
Objectives[21]mission_Actors[24]AddBlip = False
Objectives[21]mission_Actors[24]ShowCone = False
Objectives[21]mission_Actors[24]Invincible = False
Objectives[21]mission_Actors[24]SetHealth = 1000
Objectives[21]mission_Actors[24]DieFromHeadShot = True
Objectives[21]mission_Actors[24]CanExitVehicle = True
Objectives[21]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[24]AlwaysFight = True
Objectives[21]mission_Actors[24]Seeing_Range = 500
Objectives[21]mission_Actors[24]Hearing_Range = 500
Objectives[21]mission_Actors[24]CombatMovement = Offensive
Objectives[21]mission_Actors[24]weapon = CombatMGMk2
Objectives[21]mission_Actors[24]Variation = Default
Objectives[21]mission_Actors[24]Task = 2
Objectives[21]mission_Actors[24]Task_Guard_Range = 5
Objectives[21]mission_Actors[24]Task_Stay_In_Range = True
Objectives[21]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[24]Task_Scenario = NONE
Objectives[21]mission_Vehicles = 4
Objectives[21]mission_Vehicles[0]positionX = -1398.096
Objectives[21]mission_Vehicles[0]positionY = 2683.902
Objectives[21]mission_Vehicles[0]positionZ = 4.541018
Objectives[21]mission_Vehicles[0]Heading = 45.00832
Objectives[21]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[21]mission_Vehicles[0]Model = dubsta3
Objectives[21]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[21]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[21]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[0]HasPearlescent = False
Objectives[21]mission_Vehicles[0]Livery = 0
Objectives[21]mission_Vehicles[0]DirtLevel = 0
Objectives[21]mission_Vehicles[0]LockedForPlayer = False
Objectives[21]mission_Vehicles[0]Locked = False
Objectives[21]mission_Vehicles[0]Alarm = False
Objectives[21]mission_Vehicles[0]HotWired = False
Objectives[21]mission_Vehicles[0]Invincible = False
Objectives[21]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[0]Remove_After = 0
Objectives[21]mission_Vehicles[0]Survive_Number = 0
Objectives[21]mission_Vehicles[0]Failed_Text = 
Objectives[21]mission_Vehicles[1]positionX = -1599.336
Objectives[21]mission_Vehicles[1]positionY = 2702.105
Objectives[21]mission_Vehicles[1]positionZ = 3.134274
Objectives[21]mission_Vehicles[1]Heading = 144.8742
Objectives[21]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[21]mission_Vehicles[1]Model = dubsta3
Objectives[21]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[21]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[21]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[1]HasPearlescent = False
Objectives[21]mission_Vehicles[1]Livery = 0
Objectives[21]mission_Vehicles[1]DirtLevel = 0
Objectives[21]mission_Vehicles[1]LockedForPlayer = False
Objectives[21]mission_Vehicles[1]Locked = False
Objectives[21]mission_Vehicles[1]Alarm = False
Objectives[21]mission_Vehicles[1]HotWired = False
Objectives[21]mission_Vehicles[1]Invincible = False
Objectives[21]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[1]Remove_After = 0
Objectives[21]mission_Vehicles[1]Survive_Number = 0
Objectives[21]mission_Vehicles[1]Failed_Text = 
Objectives[21]mission_Vehicles[2]positionX = -1845.679
Objectives[21]mission_Vehicles[2]positionY = 2679.667
Objectives[21]mission_Vehicles[2]positionZ = 3.669626
Objectives[21]mission_Vehicles[2]Heading = 141.2405
Objectives[21]mission_Vehicles[2]Name = Dubsta 6x6
Objectives[21]mission_Vehicles[2]Model = dubsta3
Objectives[21]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[21]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[21]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[2]HasPearlescent = False
Objectives[21]mission_Vehicles[2]Livery = 0
Objectives[21]mission_Vehicles[2]DirtLevel = 0
Objectives[21]mission_Vehicles[2]LockedForPlayer = False
Objectives[21]mission_Vehicles[2]Locked = False
Objectives[21]mission_Vehicles[2]Alarm = False
Objectives[21]mission_Vehicles[2]HotWired = False
Objectives[21]mission_Vehicles[2]Invincible = False
Objectives[21]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[2]Remove_After = 0
Objectives[21]mission_Vehicles[2]Survive_Number = 0
Objectives[21]mission_Vehicles[2]Failed_Text = 
Objectives[21]mission_Vehicles[3]positionX = -2959.423
Objectives[21]mission_Vehicles[3]positionY = 3453.545
Objectives[21]mission_Vehicles[3]positionZ = 9.646536
Objectives[21]mission_Vehicles[3]Heading = 103.4521
Objectives[21]mission_Vehicles[3]Name = Anti-Aircraft Trailer
Objectives[21]mission_Vehicles[3]Model = trailersmall2
Objectives[21]mission_Vehicles[3]PrimaryColor = MatteDesertTan
Objectives[21]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[21]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[3]HasPearlescent = False
Objectives[21]mission_Vehicles[3]Livery = -1
Objectives[21]mission_Vehicles[3]DirtLevel = 0
Objectives[21]mission_Vehicles[3]LockedForPlayer = False
Objectives[21]mission_Vehicles[3]Locked = False
Objectives[21]mission_Vehicles[3]Alarm = False
Objectives[21]mission_Vehicles[3]HotWired = False
Objectives[21]mission_Vehicles[3]Invincible = True
Objectives[21]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[3]Remove_After = 0
Objectives[21]mission_Vehicles[3]Survive_Number = 0
Objectives[21]mission_Vehicles[3]Failed_Text = 
Objectives[21]mission_Vehicles[3]NeededForObjectivesCount = 2
Objectives[21]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 32
Objectives[21]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[21]mission_Vehicles[3]NeededForVehicleObjectiveNumber[1] = 34
Objectives[21]mission_Vehicles[3]NeededForVehicleIndex[1] = 3
Objectives[21]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[21]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 33
Objectives[21]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 3
Objectives[21]ObjectiveMessages[0]positionX = 1588.347
Objectives[21]ObjectiveMessages[0]positionY = 1875.124
Objectives[21]ObjectiveMessages[0]positionZ = 100.9697
Objectives[21]ObjectiveMessages[0]Message = Alright 14, we in the Nightshark. Where to now?
Objectives[21]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[21]ObjectiveMessages[0]Sender = Franklin
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Green
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 1589.063
Objectives[21]ObjectiveMessages[1]positionY = 1877.921
Objectives[21]ObjectiveMessages[1]positionZ = 100.9657
Objectives[21]ObjectiveMessages[1]Message = Lago Zancudo. The clones look like moving in to launch a raid on Fort Zancudo.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = Agent 14
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 5
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = 1590.073
Objectives[21]ObjectiveMessages[2]positionY = 1880.468
Objectives[21]ObjectiveMessages[2]positionZ = 100.8716
Objectives[21]ObjectiveMessages[2]Message = Head over there and take them out.
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = Agent 14
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = White
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 10
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = False
Objectives[21]ObjectiveMessages[2]TypeTextMesage = True
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[22]Text = Go to ~y~Lago Zancudo.
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = -2143.166
Objectives[22]positionY = 2569.482
Objectives[22]positionZ = 1.910498
Objectives[22]Heading = 320
Objectives[22]Diameter = 100
Objectives[22]minimum_hight = 100
Objectives[22]maximum_hight = 100
Objectives[22]TriggerDistance = 800
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 5
Objectives[22]ObjectiveMessages[0]positionX = -1357.34
Objectives[22]ObjectiveMessages[0]positionY = 2705.57
Objectives[22]ObjectiveMessages[0]positionZ = 4.670411
Objectives[22]ObjectiveMessages[0]Message = I'ma be honest. Somethin' big is about to go down.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[0]Sender = Franklin
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Green
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 5
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = -1353.163
Objectives[22]ObjectiveMessages[1]positionY = 2706.37
Objectives[22]ObjectiveMessages[1]positionZ = 4.838587
Objectives[22]ObjectiveMessages[1]Message = We tryna help the government take down those clones for good.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[1]Sender = Franklin
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = Green
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 10
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = -1349.236
Objectives[22]ObjectiveMessages[2]positionY = 2707.17
Objectives[22]ObjectiveMessages[2]positionZ = 5.040202
Objectives[22]ObjectiveMessages[2]Message = And when I say we, I mean me, you, Michael and Trevor.
Objectives[22]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[2]Sender = Franklin
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = Green
Objectives[22]ObjectiveMessages[2]PlayFromStart = False
Objectives[22]ObjectiveMessages[2]Delay = True
Objectives[22]ObjectiveMessages[2]DelayTime = 14
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[3]positionX = -1345.002
Objectives[22]ObjectiveMessages[3]positionY = 2708.125
Objectives[22]ObjectiveMessages[3]positionZ = 5.253206
Objectives[22]ObjectiveMessages[3]Message = A lot of people might not be coming back from this.
Objectives[22]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[3]Sender = Franklin
Objectives[22]ObjectiveMessages[3]Subject = 
Objectives[22]ObjectiveMessages[3]MessageColor = Green
Objectives[22]ObjectiveMessages[3]PlayFromStart = False
Objectives[22]ObjectiveMessages[3]Delay = True
Objectives[22]ObjectiveMessages[3]DelayTime = 19
Objectives[22]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[3]TypeSubtitle = False
Objectives[22]ObjectiveMessages[3]TypeTextMesage = True
Objectives[22]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[4]positionX = -1341.006
Objectives[22]ObjectiveMessages[4]positionY = 2709.072
Objectives[22]ObjectiveMessages[4]positionZ = 5.418058
Objectives[22]ObjectiveMessages[4]Message = Well, if that's the case, then I just wanna let you know that... I love you, man.
Objectives[22]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[4]Sender = Lamar
Objectives[22]ObjectiveMessages[4]Subject = 
Objectives[22]ObjectiveMessages[4]MessageColor = White
Objectives[22]ObjectiveMessages[4]PlayFromStart = False
Objectives[22]ObjectiveMessages[4]Delay = True
Objectives[22]ObjectiveMessages[4]DelayTime = 23
Objectives[22]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[4]TypeSubtitle = False
Objectives[22]ObjectiveMessages[4]TypeTextMesage = True
Objectives[22]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -1410.165
Objectives[23]positionY = 2688.104
Objectives[23]positionZ = 3.564506
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 2
Objectives[23]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]Task_List[0]positionX = -1410.792
Objectives[23]Task_List[0]positionY = 2687.992
Objectives[23]Task_List[0]positionZ = 4.079731
Objectives[23]Task_List[0]Block = False
Objectives[23]Task_List[1]Type = WalkTo
Objectives[23]Task_List[1]DestinationX = -1571.255
Objectives[23]Task_List[1]DestinationY = 2781.382
Objectives[23]Task_List[1]DestinationZ = 16.51154
Objectives[23]Task_List[1]Rotation = 25.00002
Objectives[23]Task_List[1]Speed = 4
Objectives[23]Task_List[1]GoStraitToCoord = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = -1422.315
Objectives[24]positionY = 2684.165
Objectives[24]positionZ = 3.968714
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 2
Objectives[24]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[24]Task_List[0]positionX = -1423.075
Objectives[24]Task_List[0]positionY = 2684.714
Objectives[24]Task_List[0]positionZ = 4.582012
Objectives[24]Task_List[0]Block = False
Objectives[24]Task_List[1]Type = WalkTo
Objectives[24]Task_List[1]DestinationX = -1556.674
Objectives[24]Task_List[1]DestinationY = 2774.423
Objectives[24]Task_List[1]DestinationZ = 16.96449
Objectives[24]Task_List[1]Rotation = 25.00002
Objectives[24]Task_List[1]Speed = 4
Objectives[24]Task_List[1]GoStraitToCoord = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = -1432.15
Objectives[25]positionY = 2671.613
Objectives[25]positionZ = 3.220227
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 2
Objectives[25]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[25]Task_List[0]positionX = -1431.837
Objectives[25]Task_List[0]positionY = 2671.568
Objectives[25]Task_List[0]positionZ = 3.720224
Objectives[25]Task_List[0]Block = False
Objectives[25]Task_List[1]Type = WalkTo
Objectives[25]Task_List[1]DestinationX = -1556.089
Objectives[25]Task_List[1]DestinationY = 2785.584
Objectives[25]Task_List[1]DestinationZ = 18.5912
Objectives[25]Task_List[1]Rotation = 25.00002
Objectives[25]Task_List[1]Speed = 4
Objectives[25]Task_List[1]GoStraitToCoord = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = -1436.223
Objectives[26]positionY = 2662.36
Objectives[26]positionZ = 2.037776
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 2
Objectives[26]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[26]Task_List[0]positionX = -1435.873
Objectives[26]Task_List[0]positionY = 2662.234
Objectives[26]Task_List[0]positionZ = 2.512499
Objectives[26]Task_List[0]Block = False
Objectives[26]Task_List[1]Type = WalkTo
Objectives[26]Task_List[1]DestinationX = -1553.008
Objectives[26]Task_List[1]DestinationY = 2766.978
Objectives[26]Task_List[1]DestinationZ = 17.15587
Objectives[26]Task_List[1]Rotation = 25.00002
Objectives[26]Task_List[1]Speed = 4
Objectives[26]Task_List[1]GoStraitToCoord = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -1606.229
Objectives[27]positionY = 2704.526
Objectives[27]positionZ = 2.866532
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 2
Objectives[27]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[27]Task_List[0]positionX = -1605.754
Objectives[27]Task_List[0]positionY = 2705.116
Objectives[27]Task_List[0]positionZ = 3.424048
Objectives[27]Task_List[0]Block = False
Objectives[27]Task_List[1]Type = WalkTo
Objectives[27]Task_List[1]DestinationX = -1601.989
Objectives[27]Task_List[1]DestinationY = 2780.741
Objectives[27]Task_List[1]DestinationZ = 18.18354
Objectives[27]Task_List[1]Rotation = 25.00002
Objectives[27]Task_List[1]Speed = 4
Objectives[27]Task_List[1]GoStraitToCoord = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = -1609.49
Objectives[28]positionY = 2704.252
Objectives[28]positionZ = 3.232453
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 2
Objectives[28]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[28]Task_List[0]positionX = -1609.714
Objectives[28]Task_List[0]positionY = 2703.849
Objectives[28]Task_List[0]positionZ = 3.673287
Objectives[28]Task_List[0]Block = False
Objectives[28]Task_List[1]Type = WalkTo
Objectives[28]Task_List[1]DestinationX = -1576.522
Objectives[28]Task_List[1]DestinationY = 2774.996
Objectives[28]Task_List[1]DestinationZ = 16.5699
Objectives[28]Task_List[1]Rotation = 25.00002
Objectives[28]Task_List[1]Speed = 4
Objectives[28]Task_List[1]GoStraitToCoord = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = -1612.451
Objectives[29]positionY = 2702.484
Objectives[29]positionZ = 3.393369
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 2
Objectives[29]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[29]Task_List[0]positionX = -1612.509
Objectives[29]Task_List[0]positionY = 2702.927
Objectives[29]Task_List[0]positionZ = 4.02003
Objectives[29]Task_List[0]Block = False
Objectives[29]Task_List[1]Type = WalkTo
Objectives[29]Task_List[1]DestinationX = -1573.195
Objectives[29]Task_List[1]DestinationY = 2770.578
Objectives[29]Task_List[1]DestinationZ = 16.63248
Objectives[29]Task_List[1]Rotation = 25.00002
Objectives[29]Task_List[1]Speed = 4
Objectives[29]Task_List[1]GoStraitToCoord = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Take out the ~r~Cliffford Mercenaries.
Objectives[30]Text2 = 
Objectives[30]Type = Kill_Actors
Objectives[30]positionX = -1950.329
Objectives[30]positionY = 2639.62
Objectives[30]positionZ = 1.918513
Objectives[30]KillAll1 = True
Objectives[30]KillAll2 = False
Objectives[30]Kill_Actors_Add_Blips = True
Objectives[30]Kill_Actors_Add_Markers = False
Objectives[30]DropPickups = False
Objectives[30]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 2
Objectives[30]ObjectiveMessages[0]positionX = -1950.839
Objectives[30]ObjectiveMessages[0]positionY = 2640.229
Objectives[30]ObjectiveMessages[0]positionZ = 1.915664
Objectives[30]ObjectiveMessages[0]Message = I'm at Fort Zancudo, 14. It look like them motherfuckers started the raid.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[30]ObjectiveMessages[0]Sender = Franklin
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Green
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = -1947.424
Objectives[30]ObjectiveMessages[1]positionY = 2638.838
Objectives[30]ObjectiveMessages[1]positionZ = 1.931267
Objectives[30]ObjectiveMessages[1]Message = Take them out, and if you see any soldiers, don't shoot them. They're friendly.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = Agent 14
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = True
Objectives[30]ObjectiveMessages[1]DelayTime = 5
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = False
Objectives[30]ObjectiveMessages[1]TypeTextMesage = True
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[31]Text = 
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = -2952.684
Objectives[31]positionY = 3433.486
Objectives[31]positionZ = 9.263407
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 21
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 5
Objectives[31]ObjectiveMessages[0]positionX = -2950.338
Objectives[31]ObjectiveMessages[0]positionY = 3436.066
Objectives[31]ObjectiveMessages[0]positionZ = 9.183227
Objectives[31]ObjectiveMessages[0]Message = Hey 14, we stopped them clones from raiding Fort Zancudo. What's next?
Objectives[31]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[31]ObjectiveMessages[0]Sender = Franklin
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Green
Objectives[31]ObjectiveMessages[0]PlayFromStart = False
Objectives[31]ObjectiveMessages[0]Delay = True
Objectives[31]ObjectiveMessages[0]DelayTime = 1
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = -2949.132
Objectives[31]ObjectiveMessages[1]positionY = 3437.415
Objectives[31]ObjectiveMessages[1]positionZ = 9.136482
Objectives[31]ObjectiveMessages[1]Message = I'll let you know in a bit.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = Agent 14
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 7
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = False
Objectives[31]ObjectiveMessages[1]TypeTextMesage = True
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = -2947.652
Objectives[31]ObjectiveMessages[2]positionY = 3439.134
Objectives[31]ObjectiveMessages[2]positionZ = 9.118556
Objectives[31]ObjectiveMessages[2]Message = Hey Lamar, you see that AA gun?
Objectives[31]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[31]ObjectiveMessages[2]Sender = Franklin
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = Green
Objectives[31]ObjectiveMessages[2]PlayFromStart = False
Objectives[31]ObjectiveMessages[2]Delay = True
Objectives[31]ObjectiveMessages[2]DelayTime = 11
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = False
Objectives[31]ObjectiveMessages[2]TypeTextMesage = True
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[3]positionX = -2946.1
Objectives[31]ObjectiveMessages[3]positionY = 3440.854
Objectives[31]ObjectiveMessages[3]positionZ = 9.101491
Objectives[31]ObjectiveMessages[3]Message = Yeah. What about it?
Objectives[31]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[31]ObjectiveMessages[3]Sender = Lamar
Objectives[31]ObjectiveMessages[3]Subject = 
Objectives[31]ObjectiveMessages[3]MessageColor = White
Objectives[31]ObjectiveMessages[3]PlayFromStart = False
Objectives[31]ObjectiveMessages[3]Delay = True
Objectives[31]ObjectiveMessages[3]DelayTime = 15
Objectives[31]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[3]TypeSubtitle = False
Objectives[31]ObjectiveMessages[3]TypeTextMesage = True
Objectives[31]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[4]positionX = -2944.283
Objectives[31]ObjectiveMessages[4]positionY = 3442.951
Objectives[31]ObjectiveMessages[4]positionZ = 9.062356
Objectives[31]ObjectiveMessages[4]Message = Get on it, I got a idea.
Objectives[31]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[31]ObjectiveMessages[4]Sender = Franklin
Objectives[31]ObjectiveMessages[4]Subject = 
Objectives[31]ObjectiveMessages[4]MessageColor = Green
Objectives[31]ObjectiveMessages[4]PlayFromStart = False
Objectives[31]ObjectiveMessages[4]Delay = True
Objectives[31]ObjectiveMessages[4]DelayTime = 18
Objectives[31]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[4]TypeSubtitle = False
Objectives[31]ObjectiveMessages[4]TypeTextMesage = True
Objectives[31]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[32]Text = Go to the ~b~Anti-Aircraft Trailer.
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = -2958.323
Objectives[32]positionY = 3454.556
Objectives[32]positionZ = 8.941717
Objectives[32]Heading = 29.9801
Objectives[32]Diameter = 10
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 25
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = -2961.622
Objectives[33]positionY = 3449.354
Objectives[33]positionZ = 8.719844
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = True
Objectives[33]SetPlayerActor_RelationshipGroup = Friend
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = True
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 1
Objectives[33]Task_List[0]Type = EnterVehicle
Objectives[33]Task_List[0]PositionX = -2963.714
Objectives[33]Task_List[0]PositionY = 3452.018
Objectives[33]Task_List[0]PositionZ = 9.317787
Objectives[33]Task_List[0]Speed = 4
Objectives[33]Task_List[0]SeatIndex = -1
Objectives[33]Task_List[0]TaskIndex = 0
Objectives[33]Task_List[0]Warp = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Hook the ~b~Anti-Aircraft Trailer ~w~up to the ~b~Nightshark.
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 255
Objectives[34]ColorA = 0
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 255
Objectives[34]IconColorA = 0
Objectives[34]positionX = -2969.121
Objectives[34]positionY = 3443.257
Objectives[34]positionZ = 8.763485
Objectives[34]Heading = 1119.98
Objectives[34]Diameter = 10
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 1000
Objectives[34]PlaySound = False
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = True
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = 
Objectives[35]Type = Timeout_Objective
Objectives[35]positionX = -2917.533
Objectives[35]positionY = 3446.106
Objectives[35]positionZ = 8.629694
Objectives[35]Timeout_Min = 0
Objectives[35]Timeout_Sec = 1
Objectives[35]mission_ActorsCount = 13
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = -2998.545
Objectives[35]mission_Actors[0]positionY = 1937.337
Objectives[35]mission_Actors[0]positionZ = 28.99674
Objectives[35]mission_Actors[0]Heading = 340.0001
Objectives[35]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[0]Relationship_Group = Enemy1
Objectives[35]mission_Actors[0]AddBlip = False
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 200
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Defensive
Objectives[35]mission_Actors[0]weapon = SNSPistolMk2
Objectives[35]mission_Actors[0]Variation = Random
Objectives[35]mission_Actors[0]Task = 0
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[35]mission_Actors[0]NeededForSetPlayerActorTaskCount = 2
Objectives[35]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 38
Objectives[35]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[35]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 43
Objectives[35]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 0
Objectives[35]mission_Actors[1]positionX = -2999.477
Objectives[35]mission_Actors[1]positionY = 1935.314
Objectives[35]mission_Actors[1]positionZ = 28.9256
Objectives[35]mission_Actors[1]Heading = 335.0001
Objectives[35]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[1]Relationship_Group = Enemy1
Objectives[35]mission_Actors[1]AddBlip = False
Objectives[35]mission_Actors[1]ShowCone = False
Objectives[35]mission_Actors[1]Invincible = False
Objectives[35]mission_Actors[1]SetHealth = 200
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = True
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 30
Objectives[35]mission_Actors[1]Hearing_Range = 30
Objectives[35]mission_Actors[1]CombatMovement = Defensive
Objectives[35]mission_Actors[1]weapon = SNSPistolMk2
Objectives[35]mission_Actors[1]Variation = Random
Objectives[35]mission_Actors[1]Task = 0
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[35]mission_Actors[2]Survive_Number = 0
Objectives[35]mission_Actors[2]Failed_Text = 
Objectives[35]mission_Actors[2]Remove_After = 0
Objectives[35]mission_Actors[2]positionX = -3002.075
Objectives[35]mission_Actors[2]positionY = 1930.532
Objectives[35]mission_Actors[2]positionZ = 28.7677
Objectives[35]mission_Actors[2]Heading = 339.9934
Objectives[35]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[2]Relationship_Group = Enemy1
Objectives[35]mission_Actors[2]AddBlip = False
Objectives[35]mission_Actors[2]ShowCone = False
Objectives[35]mission_Actors[2]Invincible = False
Objectives[35]mission_Actors[2]SetHealth = 200
Objectives[35]mission_Actors[2]DieFromHeadShot = True
Objectives[35]mission_Actors[2]CanExitVehicle = True
Objectives[35]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[2]AlwaysFight = True
Objectives[35]mission_Actors[2]Seeing_Range = 30
Objectives[35]mission_Actors[2]Hearing_Range = 30
Objectives[35]mission_Actors[2]CombatMovement = Defensive
Objectives[35]mission_Actors[2]weapon = SNSPistolMk2
Objectives[35]mission_Actors[2]Variation = Random
Objectives[35]mission_Actors[2]Task = 0
Objectives[35]mission_Actors[2]Task_Guard_Range = 5
Objectives[35]mission_Actors[2]Task_Stay_In_Range = True
Objectives[35]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[2]Task_Scenario = NONE
Objectives[35]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[35]mission_Actors[2]NeededForSetPlayerActorTaskCount = 1
Objectives[35]mission_Actors[2]NeededForSetPlayerActorTaskObjectiveNumber[0] = 41
Objectives[35]mission_Actors[2]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[35]mission_Actors[3]Survive_Number = 0
Objectives[35]mission_Actors[3]Failed_Text = 
Objectives[35]mission_Actors[3]Remove_After = 0
Objectives[35]mission_Actors[3]positionX = -3003.369
Objectives[35]mission_Actors[3]positionY = 1927.406
Objectives[35]mission_Actors[3]positionZ = 28.67591
Objectives[35]mission_Actors[3]Heading = 339.9822
Objectives[35]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[3]Relationship_Group = Enemy1
Objectives[35]mission_Actors[3]AddBlip = False
Objectives[35]mission_Actors[3]ShowCone = False
Objectives[35]mission_Actors[3]Invincible = False
Objectives[35]mission_Actors[3]SetHealth = 200
Objectives[35]mission_Actors[3]DieFromHeadShot = True
Objectives[35]mission_Actors[3]CanExitVehicle = True
Objectives[35]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[3]AlwaysFight = True
Objectives[35]mission_Actors[3]Seeing_Range = 500
Objectives[35]mission_Actors[3]Hearing_Range = 500
Objectives[35]mission_Actors[3]CombatMovement = Defensive
Objectives[35]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[35]mission_Actors[3]Variation = Random
Objectives[35]mission_Actors[3]Task = 0
Objectives[35]mission_Actors[3]Task_Guard_Range = 5
Objectives[35]mission_Actors[3]Task_Stay_In_Range = True
Objectives[35]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[3]Task_Scenario = NONE
Objectives[35]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 39
Objectives[35]mission_Actors[4]Survive_Number = 0
Objectives[35]mission_Actors[4]Failed_Text = 
Objectives[35]mission_Actors[4]Remove_After = 0
Objectives[35]mission_Actors[4]positionX = -3004.886
Objectives[35]mission_Actors[4]positionY = 1924.115
Objectives[35]mission_Actors[4]positionZ = 28.58142
Objectives[35]mission_Actors[4]Heading = 339.9959
Objectives[35]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[4]Relationship_Group = Enemy1
Objectives[35]mission_Actors[4]AddBlip = False
Objectives[35]mission_Actors[4]ShowCone = False
Objectives[35]mission_Actors[4]Invincible = False
Objectives[35]mission_Actors[4]SetHealth = 200
Objectives[35]mission_Actors[4]DieFromHeadShot = True
Objectives[35]mission_Actors[4]CanExitVehicle = True
Objectives[35]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[4]AlwaysFight = True
Objectives[35]mission_Actors[4]Seeing_Range = 500
Objectives[35]mission_Actors[4]Hearing_Range = 500
Objectives[35]mission_Actors[4]CombatMovement = Defensive
Objectives[35]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[35]mission_Actors[4]Variation = Random
Objectives[35]mission_Actors[4]Task = 0
Objectives[35]mission_Actors[4]Task_Guard_Range = 5
Objectives[35]mission_Actors[4]Task_Stay_In_Range = True
Objectives[35]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[4]Task_Scenario = NONE
Objectives[35]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[35]mission_Actors[5]Survive_Number = 0
Objectives[35]mission_Actors[5]Failed_Text = 
Objectives[35]mission_Actors[5]Remove_After = 0
Objectives[35]mission_Actors[5]positionX = -3006.904
Objectives[35]mission_Actors[5]positionY = 1920.494
Objectives[35]mission_Actors[5]positionZ = 28.52684
Objectives[35]mission_Actors[5]Heading = 344.9958
Objectives[35]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[5]Relationship_Group = Enemy1
Objectives[35]mission_Actors[5]AddBlip = False
Objectives[35]mission_Actors[5]ShowCone = False
Objectives[35]mission_Actors[5]Invincible = False
Objectives[35]mission_Actors[5]SetHealth = 200
Objectives[35]mission_Actors[5]DieFromHeadShot = True
Objectives[35]mission_Actors[5]CanExitVehicle = True
Objectives[35]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[5]AlwaysFight = True
Objectives[35]mission_Actors[5]Seeing_Range = 500
Objectives[35]mission_Actors[5]Hearing_Range = 500
Objectives[35]mission_Actors[5]CombatMovement = Defensive
Objectives[35]mission_Actors[5]weapon = SNSPistolMk2
Objectives[35]mission_Actors[5]Variation = Random
Objectives[35]mission_Actors[5]Task = 0
Objectives[35]mission_Actors[5]Task_Guard_Range = 5
Objectives[35]mission_Actors[5]Task_Stay_In_Range = True
Objectives[35]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[5]Task_Scenario = NONE
Objectives[35]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[35]mission_Actors[5]NeededForSetPlayerActorTaskCount = 1
Objectives[35]mission_Actors[5]NeededForSetPlayerActorTaskObjectiveNumber[0] = 46
Objectives[35]mission_Actors[5]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[35]mission_Actors[6]Survive_Number = 0
Objectives[35]mission_Actors[6]Failed_Text = 
Objectives[35]mission_Actors[6]Remove_After = 0
Objectives[35]mission_Actors[6]positionX = -3007.65
Objectives[35]mission_Actors[6]positionY = 1918.332
Objectives[35]mission_Actors[6]positionZ = 28.5004
Objectives[35]mission_Actors[6]Heading = 334.9959
Objectives[35]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[6]Relationship_Group = Enemy1
Objectives[35]mission_Actors[6]AddBlip = False
Objectives[35]mission_Actors[6]ShowCone = False
Objectives[35]mission_Actors[6]Invincible = False
Objectives[35]mission_Actors[6]SetHealth = 200
Objectives[35]mission_Actors[6]DieFromHeadShot = True
Objectives[35]mission_Actors[6]CanExitVehicle = True
Objectives[35]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[6]AlwaysFight = True
Objectives[35]mission_Actors[6]Seeing_Range = 500
Objectives[35]mission_Actors[6]Hearing_Range = 500
Objectives[35]mission_Actors[6]CombatMovement = Defensive
Objectives[35]mission_Actors[6]weapon = SNSPistolMk2
Objectives[35]mission_Actors[6]Variation = Random
Objectives[35]mission_Actors[6]Task = 0
Objectives[35]mission_Actors[6]Task_Guard_Range = 5
Objectives[35]mission_Actors[6]Task_Stay_In_Range = True
Objectives[35]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[6]Task_Scenario = NONE
Objectives[35]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 42
Objectives[35]mission_Actors[7]Survive_Number = 0
Objectives[35]mission_Actors[7]Failed_Text = 
Objectives[35]mission_Actors[7]Remove_After = 0
Objectives[35]mission_Actors[7]positionX = -3029.942
Objectives[35]mission_Actors[7]positionY = 1819.173
Objectives[35]mission_Actors[7]positionZ = 33.18786
Objectives[35]mission_Actors[7]Heading = 354.9959
Objectives[35]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[7]Relationship_Group = Enemy1
Objectives[35]mission_Actors[7]AddBlip = False
Objectives[35]mission_Actors[7]ShowCone = False
Objectives[35]mission_Actors[7]Invincible = False
Objectives[35]mission_Actors[7]SetHealth = 200
Objectives[35]mission_Actors[7]DieFromHeadShot = True
Objectives[35]mission_Actors[7]CanExitVehicle = True
Objectives[35]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[7]AlwaysFight = True
Objectives[35]mission_Actors[7]Seeing_Range = 500
Objectives[35]mission_Actors[7]Hearing_Range = 500
Objectives[35]mission_Actors[7]CombatMovement = Defensive
Objectives[35]mission_Actors[7]weapon = SNSPistolMk2
Objectives[35]mission_Actors[7]Variation = Random
Objectives[35]mission_Actors[7]Task = 0
Objectives[35]mission_Actors[7]Task_Guard_Range = 5
Objectives[35]mission_Actors[7]Task_Stay_In_Range = True
Objectives[35]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[7]Task_Scenario = NONE
Objectives[35]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 43
Objectives[35]mission_Actors[8]Survive_Number = 0
Objectives[35]mission_Actors[8]Failed_Text = 
Objectives[35]mission_Actors[8]Remove_After = 0
Objectives[35]mission_Actors[8]positionX = -3030.302
Objectives[35]mission_Actors[8]positionY = 1816.481
Objectives[35]mission_Actors[8]positionZ = 33.34985
Objectives[35]mission_Actors[8]Heading = 349.9958
Objectives[35]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[8]Relationship_Group = Enemy1
Objectives[35]mission_Actors[8]AddBlip = False
Objectives[35]mission_Actors[8]ShowCone = False
Objectives[35]mission_Actors[8]Invincible = False
Objectives[35]mission_Actors[8]SetHealth = 200
Objectives[35]mission_Actors[8]DieFromHeadShot = True
Objectives[35]mission_Actors[8]CanExitVehicle = True
Objectives[35]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[8]AlwaysFight = True
Objectives[35]mission_Actors[8]Seeing_Range = 500
Objectives[35]mission_Actors[8]Hearing_Range = 500
Objectives[35]mission_Actors[8]CombatMovement = Defensive
Objectives[35]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[35]mission_Actors[8]Variation = Random
Objectives[35]mission_Actors[8]Task = 0
Objectives[35]mission_Actors[8]Task_Guard_Range = 5
Objectives[35]mission_Actors[8]Task_Stay_In_Range = True
Objectives[35]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[8]Task_Scenario = NONE
Objectives[35]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[35]mission_Actors[9]Survive_Number = 0
Objectives[35]mission_Actors[9]Failed_Text = 
Objectives[35]mission_Actors[9]Remove_After = 0
Objectives[35]mission_Actors[9]positionX = -3030.304
Objectives[35]mission_Actors[9]positionY = 1813.897
Objectives[35]mission_Actors[9]positionZ = 33.50175
Objectives[35]mission_Actors[9]Heading = 354.9958
Objectives[35]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[9]Relationship_Group = Enemy1
Objectives[35]mission_Actors[9]AddBlip = False
Objectives[35]mission_Actors[9]ShowCone = False
Objectives[35]mission_Actors[9]Invincible = False
Objectives[35]mission_Actors[9]SetHealth = 200
Objectives[35]mission_Actors[9]DieFromHeadShot = True
Objectives[35]mission_Actors[9]CanExitVehicle = True
Objectives[35]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[9]AlwaysFight = True
Objectives[35]mission_Actors[9]Seeing_Range = 500
Objectives[35]mission_Actors[9]Hearing_Range = 500
Objectives[35]mission_Actors[9]CombatMovement = Defensive
Objectives[35]mission_Actors[9]weapon = BullpupRifleMk2
Objectives[35]mission_Actors[9]Variation = Random
Objectives[35]mission_Actors[9]Task = 0
Objectives[35]mission_Actors[9]Task_Guard_Range = 5
Objectives[35]mission_Actors[9]Task_Stay_In_Range = True
Objectives[35]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[9]Task_Scenario = NONE
Objectives[35]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[35]mission_Actors[10]Survive_Number = 0
Objectives[35]mission_Actors[10]Failed_Text = 
Objectives[35]mission_Actors[10]Remove_After = 0
Objectives[35]mission_Actors[10]positionX = -3030.75
Objectives[35]mission_Actors[10]positionY = 1808.814
Objectives[35]mission_Actors[10]positionZ = 33.79911
Objectives[35]mission_Actors[10]Heading = 355
Objectives[35]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[10]Relationship_Group = Enemy1
Objectives[35]mission_Actors[10]AddBlip = False
Objectives[35]mission_Actors[10]ShowCone = False
Objectives[35]mission_Actors[10]Invincible = False
Objectives[35]mission_Actors[10]SetHealth = 200
Objectives[35]mission_Actors[10]DieFromHeadShot = True
Objectives[35]mission_Actors[10]CanExitVehicle = True
Objectives[35]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[10]AlwaysFight = True
Objectives[35]mission_Actors[10]Seeing_Range = 500
Objectives[35]mission_Actors[10]Hearing_Range = 500
Objectives[35]mission_Actors[10]CombatMovement = Defensive
Objectives[35]mission_Actors[10]weapon = SNSPistolMk2
Objectives[35]mission_Actors[10]Variation = Random
Objectives[35]mission_Actors[10]Task = 0
Objectives[35]mission_Actors[10]Task_Guard_Range = 5
Objectives[35]mission_Actors[10]Task_Stay_In_Range = True
Objectives[35]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[10]Task_Scenario = NONE
Objectives[35]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[35]mission_Actors[11]Survive_Number = 0
Objectives[35]mission_Actors[11]Failed_Text = 
Objectives[35]mission_Actors[11]Remove_After = 0
Objectives[35]mission_Actors[11]positionX = -3030.917
Objectives[35]mission_Actors[11]positionY = 1805.35
Objectives[35]mission_Actors[11]positionZ = 33.99629
Objectives[35]mission_Actors[11]Heading = 360
Objectives[35]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[11]Relationship_Group = Enemy1
Objectives[35]mission_Actors[11]AddBlip = False
Objectives[35]mission_Actors[11]ShowCone = False
Objectives[35]mission_Actors[11]Invincible = False
Objectives[35]mission_Actors[11]SetHealth = 200
Objectives[35]mission_Actors[11]DieFromHeadShot = True
Objectives[35]mission_Actors[11]CanExitVehicle = True
Objectives[35]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[11]AlwaysFight = True
Objectives[35]mission_Actors[11]Seeing_Range = 500
Objectives[35]mission_Actors[11]Hearing_Range = 500
Objectives[35]mission_Actors[11]CombatMovement = Defensive
Objectives[35]mission_Actors[11]weapon = BullpupRifleMk2
Objectives[35]mission_Actors[11]Variation = Random
Objectives[35]mission_Actors[11]Task = 0
Objectives[35]mission_Actors[11]Task_Guard_Range = 5
Objectives[35]mission_Actors[11]Task_Stay_In_Range = True
Objectives[35]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[11]Task_Scenario = NONE
Objectives[35]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[35]mission_Actors[12]Survive_Number = 0
Objectives[35]mission_Actors[12]Failed_Text = 
Objectives[35]mission_Actors[12]Remove_After = 0
Objectives[35]mission_Actors[12]positionX = -3031.18
Objectives[35]mission_Actors[12]positionY = 1801.821
Objectives[35]mission_Actors[12]positionZ = 34.19282
Objectives[35]mission_Actors[12]Heading = 320
Objectives[35]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[35]mission_Actors[12]Relationship_Group = Enemy1
Objectives[35]mission_Actors[12]AddBlip = False
Objectives[35]mission_Actors[12]ShowCone = False
Objectives[35]mission_Actors[12]Invincible = False
Objectives[35]mission_Actors[12]SetHealth = 200
Objectives[35]mission_Actors[12]DieFromHeadShot = True
Objectives[35]mission_Actors[12]CanExitVehicle = True
Objectives[35]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[12]AlwaysFight = True
Objectives[35]mission_Actors[12]Seeing_Range = 500
Objectives[35]mission_Actors[12]Hearing_Range = 500
Objectives[35]mission_Actors[12]CombatMovement = Defensive
Objectives[35]mission_Actors[12]weapon = BullpupRifleMk2
Objectives[35]mission_Actors[12]Variation = Random
Objectives[35]mission_Actors[12]Task = 0
Objectives[35]mission_Actors[12]Task_Guard_Range = 5
Objectives[35]mission_Actors[12]Task_Stay_In_Range = True
Objectives[35]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[12]Task_Scenario = NONE
Objectives[35]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[35]mission_Vehicles = 5
Objectives[35]mission_Vehicles[0]positionX = -3015.157
Objectives[35]mission_Vehicles[0]positionY = 1910.749
Objectives[35]mission_Vehicles[0]positionZ = 28.41856
Objectives[35]mission_Vehicles[0]Heading = 339.9997
Objectives[35]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[35]mission_Vehicles[0]Model = dubsta3
Objectives[35]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[35]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[35]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[35]mission_Vehicles[0]HasPearlescent = False
Objectives[35]mission_Vehicles[0]Livery = 0
Objectives[35]mission_Vehicles[0]DirtLevel = 0
Objectives[35]mission_Vehicles[0]LockedForPlayer = False
Objectives[35]mission_Vehicles[0]Locked = False
Objectives[35]mission_Vehicles[0]Alarm = False
Objectives[35]mission_Vehicles[0]HotWired = False
Objectives[35]mission_Vehicles[0]Invincible = False
Objectives[35]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[0]Remove_After = 0
Objectives[35]mission_Vehicles[0]Survive_Number = 0
Objectives[35]mission_Vehicles[0]Failed_Text = 
Objectives[35]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[35]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 51
Objectives[35]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[35]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[35]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 36
Objectives[35]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[35]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 37
Objectives[35]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[35]mission_Vehicles[1]positionX = -3019.942
Objectives[35]mission_Vehicles[1]positionY = 1897.79
Objectives[35]mission_Vehicles[1]positionZ = 29.23041
Objectives[35]mission_Vehicles[1]Heading = 340.002
Objectives[35]mission_Vehicles[1]Name = Brickade
Objectives[35]mission_Vehicles[1]Model = brickade
Objectives[35]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[35]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[35]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[35]mission_Vehicles[1]HasPearlescent = False
Objectives[35]mission_Vehicles[1]Livery = 0
Objectives[35]mission_Vehicles[1]DirtLevel = 0
Objectives[35]mission_Vehicles[1]LockedForPlayer = False
Objectives[35]mission_Vehicles[1]Locked = False
Objectives[35]mission_Vehicles[1]Alarm = False
Objectives[35]mission_Vehicles[1]HotWired = False
Objectives[35]mission_Vehicles[1]Invincible = False
Objectives[35]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[1]Remove_After = 0
Objectives[35]mission_Vehicles[1]Survive_Number = 0
Objectives[35]mission_Vehicles[1]Failed_Text = 
Objectives[35]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[35]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 51
Objectives[35]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[35]mission_Vehicles[1]NeededForSetPlayerActorCount = 3
Objectives[35]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 38
Objectives[35]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[35]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 39
Objectives[35]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[35]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[2] = 40
Objectives[35]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[35]mission_Vehicles[2]positionX = -3023.457
Objectives[35]mission_Vehicles[2]positionY = 1885.839
Objectives[35]mission_Vehicles[2]positionZ = 29.23055
Objectives[35]mission_Vehicles[2]Heading = 344.9969
Objectives[35]mission_Vehicles[2]Name = Dubsta 6x6
Objectives[35]mission_Vehicles[2]Model = dubsta3
Objectives[35]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[35]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[35]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[35]mission_Vehicles[2]HasPearlescent = False
Objectives[35]mission_Vehicles[2]Livery = 0
Objectives[35]mission_Vehicles[2]DirtLevel = 0
Objectives[35]mission_Vehicles[2]LockedForPlayer = False
Objectives[35]mission_Vehicles[2]Locked = False
Objectives[35]mission_Vehicles[2]Alarm = False
Objectives[35]mission_Vehicles[2]HotWired = False
Objectives[35]mission_Vehicles[2]Invincible = False
Objectives[35]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[2]Remove_After = 0
Objectives[35]mission_Vehicles[2]Survive_Number = 0
Objectives[35]mission_Vehicles[2]Failed_Text = 
Objectives[35]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[35]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 51
Objectives[35]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[35]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[35]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 41
Objectives[35]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[35]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 42
Objectives[35]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[35]mission_Vehicles[3]positionX = -3041.45
Objectives[35]mission_Vehicles[3]positionY = 1752.587
Objectives[35]mission_Vehicles[3]positionZ = 36.20476
Objectives[35]mission_Vehicles[3]Heading = 0.009145532
Objectives[35]mission_Vehicles[3]Name = Buzzard Attack Chopper
Objectives[35]mission_Vehicles[3]Model = buzzard
Objectives[35]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[35]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[35]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[35]mission_Vehicles[3]HasPearlescent = False
Objectives[35]mission_Vehicles[3]Livery = 0
Objectives[35]mission_Vehicles[3]DirtLevel = 0
Objectives[35]mission_Vehicles[3]LockedForPlayer = False
Objectives[35]mission_Vehicles[3]Locked = False
Objectives[35]mission_Vehicles[3]Alarm = False
Objectives[35]mission_Vehicles[3]HotWired = False
Objectives[35]mission_Vehicles[3]Invincible = False
Objectives[35]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[3]Remove_After = 0
Objectives[35]mission_Vehicles[3]Survive_Number = 0
Objectives[35]mission_Vehicles[3]Failed_Text = 
Objectives[35]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[35]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 51
Objectives[35]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[35]mission_Vehicles[3]NeededForSetPlayerActorCount = 2
Objectives[35]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 43
Objectives[35]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[35]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[1] = 45
Objectives[35]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[35]mission_Vehicles[4]positionX = -3036.253
Objectives[35]mission_Vehicles[4]positionY = 1711.935
Objectives[35]mission_Vehicles[4]positionZ = 36.51324
Objectives[35]mission_Vehicles[4]Heading = 10.11716
Objectives[35]mission_Vehicles[4]Name = Buzzard Attack Chopper
Objectives[35]mission_Vehicles[4]Model = buzzard
Objectives[35]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[35]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[35]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[35]mission_Vehicles[4]HasPearlescent = False
Objectives[35]mission_Vehicles[4]Livery = 0
Objectives[35]mission_Vehicles[4]DirtLevel = 0
Objectives[35]mission_Vehicles[4]LockedForPlayer = False
Objectives[35]mission_Vehicles[4]Locked = False
Objectives[35]mission_Vehicles[4]Alarm = False
Objectives[35]mission_Vehicles[4]HotWired = False
Objectives[35]mission_Vehicles[4]Invincible = False
Objectives[35]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[4]Remove_After = 0
Objectives[35]mission_Vehicles[4]Survive_Number = 0
Objectives[35]mission_Vehicles[4]Failed_Text = 
Objectives[35]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[35]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 51
Objectives[35]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[35]mission_Vehicles[4]NeededForSetPlayerActorCount = 3
Objectives[35]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 46
Objectives[35]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[35]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[1] = 47
Objectives[35]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[35]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[2] = 48
Objectives[35]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = -2997.971
Objectives[36]positionY = 1936.908
Objectives[36]positionZ = 27.99116
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 5
Objectives[36]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[36]Task_List[0]positionX = -2996.871
Objectives[36]Task_List[0]positionY = 1935.648
Objectives[36]Task_List[0]positionZ = 28.44196
Objectives[36]Task_List[0]Block = True
Objectives[36]Task_List[1]Type = EnterVehicle
Objectives[36]Task_List[1]PositionX = -3001.979
Objectives[36]Task_List[1]PositionY = 1938.315
Objectives[36]Task_List[1]PositionZ = 28.48312
Objectives[36]Task_List[1]Speed = 1
Objectives[36]Task_List[1]SeatIndex = -1
Objectives[36]Task_List[1]TaskIndex = 1
Objectives[36]Task_List[1]Warp = True
Objectives[36]Task_List[2]Type = Drive
Objectives[36]Task_List[2]PositionX = -1519.063
Objectives[36]Task_List[2]PositionY = 4964.523
Objectives[36]Task_List[2]PositionZ = 61.90501
Objectives[36]Task_List[2]Speed = 25
Objectives[36]Task_List[2]StopBeforeVehicles = False
Objectives[36]Task_List[2]StopBeforeActors = False
Objectives[36]Task_List[2]AvoidVehicles = True
Objectives[36]Task_List[2]AvoidEmptyVehicles = True
Objectives[36]Task_List[2]AvoidActors = True
Objectives[36]Task_List[2]AvoidObjects = True
Objectives[36]Task_List[2]StopAtLights = False
Objectives[36]Task_List[2]UseBlinkers = True
Objectives[36]Task_List[2]AllowGoingWrongWay = False
Objectives[36]Task_List[2]Reverse = False
Objectives[36]Task_List[2]TakeShortestPath = False
Objectives[36]Task_List[2]IgnoreRoads = False
Objectives[36]Task_List[2]IgnoreAllPathing = False
Objectives[36]Task_List[2]AvoidHighWays = False
Objectives[36]Task_List[3]Type = Drive
Objectives[36]Task_List[3]PositionX = -1503.351
Objectives[36]Task_List[3]PositionY = 4938.367
Objectives[36]Task_List[3]PositionZ = 64.50419
Objectives[36]Task_List[3]Speed = 10
Objectives[36]Task_List[3]StopBeforeVehicles = False
Objectives[36]Task_List[3]StopBeforeActors = False
Objectives[36]Task_List[3]AvoidVehicles = True
Objectives[36]Task_List[3]AvoidEmptyVehicles = True
Objectives[36]Task_List[3]AvoidActors = True
Objectives[36]Task_List[3]AvoidObjects = True
Objectives[36]Task_List[3]StopAtLights = False
Objectives[36]Task_List[3]UseBlinkers = True
Objectives[36]Task_List[3]AllowGoingWrongWay = False
Objectives[36]Task_List[3]Reverse = False
Objectives[36]Task_List[3]TakeShortestPath = False
Objectives[36]Task_List[3]IgnoreRoads = False
Objectives[36]Task_List[3]IgnoreAllPathing = False
Objectives[36]Task_List[3]AvoidHighWays = False
Objectives[36]Task_List[4]Type = Drive
Objectives[36]Task_List[4]PositionX = -1629.41
Objectives[36]Task_List[4]PositionY = 4736.688
Objectives[36]Task_List[4]PositionZ = 52.45018
Objectives[36]Task_List[4]Speed = 25
Objectives[36]Task_List[4]StopBeforeVehicles = False
Objectives[36]Task_List[4]StopBeforeActors = False
Objectives[36]Task_List[4]AvoidVehicles = True
Objectives[36]Task_List[4]AvoidEmptyVehicles = True
Objectives[36]Task_List[4]AvoidActors = True
Objectives[36]Task_List[4]AvoidObjects = True
Objectives[36]Task_List[4]StopAtLights = False
Objectives[36]Task_List[4]UseBlinkers = True
Objectives[36]Task_List[4]AllowGoingWrongWay = False
Objectives[36]Task_List[4]Reverse = False
Objectives[36]Task_List[4]TakeShortestPath = False
Objectives[36]Task_List[4]IgnoreRoads = False
Objectives[36]Task_List[4]IgnoreAllPathing = False
Objectives[36]Task_List[4]AvoidHighWays = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = -2998.87
Objectives[37]positionY = 1934.952
Objectives[37]positionZ = 27.92244
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 1
Objectives[37]Task_List[0]Type = EnterVehicle
Objectives[37]Task_List[0]PositionX = -3001.288
Objectives[37]Task_List[0]PositionY = 1936.982
Objectives[37]Task_List[0]PositionZ = 28.45207
Objectives[37]Task_List[0]Speed = 1
Objectives[37]Task_List[0]SeatIndex = 0
Objectives[37]Task_List[0]TaskIndex = 0
Objectives[37]Task_List[0]Warp = True
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = -3002.035
Objectives[38]positionY = 1930.641
Objectives[38]positionZ = 27.77101
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 3
Objectives[38]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[38]Task_List[0]positionX = -3002.274
Objectives[38]Task_List[0]positionY = 1930.006
Objectives[38]Task_List[0]positionZ = 28.25122
Objectives[38]Task_List[0]Block = True
Objectives[38]Task_List[1]Type = EnterVehicle
Objectives[38]Task_List[1]PositionX = -3022.111
Objectives[38]Task_List[1]PositionY = 1897.483
Objectives[38]Task_List[1]PositionZ = 28.38715
Objectives[38]Task_List[1]Speed = 1
Objectives[38]Task_List[1]SeatIndex = -1
Objectives[38]Task_List[1]TaskIndex = 1
Objectives[38]Task_List[1]Warp = True
Objectives[38]Task_List[2]Type = VehicleFollowActor
Objectives[38]Task_List[2]positionX = -2998.262
Objectives[38]Task_List[2]positionY = 1938.283
Objectives[38]Task_List[2]positionZ = 28.52798
Objectives[38]Task_List[2]minDistance = 5
Objectives[38]Task_List[2]TaskIndex = 2
Objectives[38]Task_List[2]Speed = 40
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = -3003.213
Objectives[39]positionY = 1927.598
Objectives[39]positionZ = 27.68206
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 1
Objectives[39]Task_List[0]Type = EnterVehicle
Objectives[39]Task_List[0]PositionX = -3019.98
Objectives[39]Task_List[0]PositionY = 1897.891
Objectives[39]Task_List[0]PositionZ = 28.37527
Objectives[39]Task_List[0]Speed = 1
Objectives[39]Task_List[0]SeatIndex = 1
Objectives[39]Task_List[0]TaskIndex = 0
Objectives[39]Task_List[0]Warp = True
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = -3004.886
Objectives[40]positionY = 1924.115
Objectives[40]positionZ = 27.58137
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 1
Objectives[40]Task_List[0]Type = EnterVehicle
Objectives[40]Task_List[0]PositionX = -3021.118
Objectives[40]Task_List[0]PositionY = 1897.311
Objectives[40]Task_List[0]PositionZ = 28.39494
Objectives[40]Task_List[0]Speed = 1
Objectives[40]Task_List[0]SeatIndex = 2
Objectives[40]Task_List[0]TaskIndex = 0
Objectives[40]Task_List[0]Warp = True
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = -3006.904
Objectives[41]positionY = 1920.494
Objectives[41]positionZ = 27.52684
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 3
Objectives[41]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]Task_List[0]positionX = -3004.174
Objectives[41]Task_List[0]positionY = 1918.27
Objectives[41]Task_List[0]positionZ = 27.98005
Objectives[41]Task_List[0]Block = True
Objectives[41]Task_List[1]Type = EnterVehicle
Objectives[41]Task_List[1]PositionX = -3024.664
Objectives[41]Task_List[1]PositionY = 1884.83
Objectives[41]Task_List[1]PositionZ = 28.91221
Objectives[41]Task_List[1]Speed = 1
Objectives[41]Task_List[1]SeatIndex = -1
Objectives[41]Task_List[1]TaskIndex = 1
Objectives[41]Task_List[1]Warp = True
Objectives[41]Task_List[2]Type = VehicleFollowActor
Objectives[41]Task_List[2]positionX = -3002.633
Objectives[41]Task_List[2]positionY = 1931.404
Objectives[41]Task_List[2]positionZ = 28.28441
Objectives[41]Task_List[2]minDistance = 5
Objectives[41]Task_List[2]TaskIndex = 2
Objectives[41]Task_List[2]Speed = 40
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = -3007.235
Objectives[42]positionY = 1917.635
Objectives[42]positionZ = 27.47548
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 1
Objectives[42]Task_List[0]Type = EnterVehicle
Objectives[42]Task_List[0]PositionX = -3022.006
Objectives[42]Task_List[0]PositionY = 1887.176
Objectives[42]Task_List[0]PositionZ = 28.79578
Objectives[42]Task_List[0]Speed = 1
Objectives[42]Task_List[0]SeatIndex = 0
Objectives[42]Task_List[0]TaskIndex = 0
Objectives[42]Task_List[0]Warp = True
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = -3029.942
Objectives[43]positionY = 1819.173
Objectives[43]positionZ = 32.18757
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 2
Objectives[43]Task_List[0]Type = EnterVehicle
Objectives[43]Task_List[0]PositionX = -3041.436
Objectives[43]Task_List[0]PositionY = 1754.238
Objectives[43]Task_List[0]PositionZ = 35.76143
Objectives[43]Task_List[0]Speed = 1
Objectives[43]Task_List[0]SeatIndex = -1
Objectives[43]Task_List[0]TaskIndex = 0
Objectives[43]Task_List[0]Warp = True
Objectives[43]Task_List[1]Type = VehicleFollowActor
Objectives[43]Task_List[1]positionX = -2999.608
Objectives[43]Task_List[1]positionY = 1938.923
Objectives[43]Task_List[1]positionZ = 28.53045
Objectives[43]Task_List[1]minDistance = 1
Objectives[43]Task_List[1]TaskIndex = 1
Objectives[43]Task_List[1]Speed = 40
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = -3030.402
Objectives[44]positionY = 1816.623
Objectives[44]positionZ = 32.34193
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -3030.277
Objectives[45]positionY = 1814.112
Objectives[45]positionZ = 32.48869
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 2
Objectives[45]Task_List[0]Type = EnterVehicle
Objectives[45]Task_List[0]PositionX = -3043.01
Objectives[45]Task_List[0]PositionY = 1753.102
Objectives[45]Task_List[0]PositionZ = 35.79504
Objectives[45]Task_List[0]Speed = 1
Objectives[45]Task_List[0]SeatIndex = 2
Objectives[45]Task_List[0]TaskIndex = 0
Objectives[45]Task_List[0]Warp = True
Objectives[45]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[45]Task_List[1]positionX = -3047.718
Objectives[45]Task_List[1]positionY = 1753.97
Objectives[45]Task_List[1]positionZ = 35.76913
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -3030.789
Objectives[46]positionY = 1808.796
Objectives[46]positionZ = 32.80035
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 2
Objectives[46]Task_List[0]Type = EnterVehicle
Objectives[46]Task_List[0]PositionX = -3036.113
Objectives[46]Task_List[0]PositionY = 1710.017
Objectives[46]Task_List[0]PositionZ = 36.07172
Objectives[46]Task_List[0]Speed = 1
Objectives[46]Task_List[0]SeatIndex = -1
Objectives[46]Task_List[0]TaskIndex = 0
Objectives[46]Task_List[0]Warp = True
Objectives[46]Task_List[1]Type = VehicleFollowActor
Objectives[46]Task_List[1]positionX = -3007.726
Objectives[46]Task_List[1]positionY = 1921.325
Objectives[46]Task_List[1]positionZ = 28.03048
Objectives[46]Task_List[1]minDistance = 5
Objectives[46]Task_List[1]TaskIndex = 1
Objectives[46]Task_List[1]Speed = 40
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = -3030.646
Objectives[47]positionY = 1805.528
Objectives[47]positionZ = 32.98548
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 2
Objectives[47]Task_List[0]Type = EnterVehicle
Objectives[47]Task_List[0]PositionX = -3040.537
Objectives[47]Task_List[0]PositionY = 1714.495
Objectives[47]Task_List[0]PositionZ = 36.17004
Objectives[47]Task_List[0]Speed = 1
Objectives[47]Task_List[0]SeatIndex = 1
Objectives[47]Task_List[0]TaskIndex = 0
Objectives[47]Task_List[0]Warp = True
Objectives[47]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[47]Task_List[1]positionX = -3041.712
Objectives[47]Task_List[1]positionY = 1715.229
Objectives[47]Task_List[1]positionZ = 36.20074
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = -3031.18
Objectives[48]positionY = 1801.821
Objectives[48]positionZ = 33.19282
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 2
Objectives[48]Task_List[0]Type = EnterVehicle
Objectives[48]Task_List[0]PositionX = -3036.185
Objectives[48]Task_List[0]PositionY = 1709.461
Objectives[48]Task_List[0]PositionZ = 36.05536
Objectives[48]Task_List[0]Speed = 1
Objectives[48]Task_List[0]SeatIndex = 2
Objectives[48]Task_List[0]TaskIndex = 0
Objectives[48]Task_List[0]Warp = True
Objectives[48]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[48]Task_List[1]positionX = -3035.525
Objectives[48]Task_List[1]positionY = 1711.683
Objectives[48]Task_List[1]positionZ = 36.10888
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = 
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = -2926.433
Objectives[49]positionY = 3460.491
Objectives[49]positionZ = 8.696768
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 16
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 3
Objectives[49]ObjectiveMessages[0]positionX = -2934.423
Objectives[49]ObjectiveMessages[0]positionY = 3462.671
Objectives[49]ObjectiveMessages[0]positionZ = 8.651611
Objectives[49]ObjectiveMessages[0]Message = Okay Clinton, time to head over to Raton Canyon.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = Agent 14
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = False
Objectives[49]ObjectiveMessages[0]TypeTextMesage = True
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = -2933.068
Objectives[49]ObjectiveMessages[1]positionY = 3463.66
Objectives[49]ObjectiveMessages[1]positionZ = 8.620993
Objectives[49]ObjectiveMessages[1]Message = We've spotted an enemy convoy moving down the freeway. They're mostly likely sending more
Objectives[49]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[1]Sender = Agent 14
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = White
Objectives[49]ObjectiveMessages[1]PlayFromStart = False
Objectives[49]ObjectiveMessages[1]Delay = True
Objectives[49]ObjectiveMessages[1]DelayTime = 4
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = False
Objectives[49]ObjectiveMessages[1]TypeTextMesage = True
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[2]positionX = -2931.438
Objectives[49]ObjectiveMessages[2]positionY = 3464.856
Objectives[49]ObjectiveMessages[2]positionZ = 8.586433
Objectives[49]ObjectiveMessages[2]Message = supplies that way to replace what Phillips destroyed earlier. We need it taken out.
Objectives[49]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[2]Sender = Agent 14
Objectives[49]ObjectiveMessages[2]Subject = 
Objectives[49]ObjectiveMessages[2]MessageColor = White
Objectives[49]ObjectiveMessages[2]PlayFromStart = False
Objectives[49]ObjectiveMessages[2]Delay = True
Objectives[49]ObjectiveMessages[2]DelayTime = 10
Objectives[49]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[2]TypeSubtitle = False
Objectives[49]ObjectiveMessages[2]TypeTextMesage = True
Objectives[49]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[50]Type = Mission_Settings_Objective
Objectives[50]positionX = -2911.82
Objectives[50]positionY = 3456.217
Objectives[50]positionZ = 8.239491
Objectives[50]MissionSettings_TimesOfDay = Current
Objectives[50]MissionSettings_Weather = Current
Objectives[50]MissionSettings_WantedLevel = Current
Objectives[50]MissionSettings_SetWantedLevelNow = Current
Objectives[50]MissionSettings_StartNightvision = False
Objectives[50]MissionSettings_StopNightvision = False
Objectives[50]MissionSettings_StartSeethrough = False
Objectives[50]MissionSettings_StopSeethrough = False
Objectives[50]MissionSettings_StartMusic = True
Objectives[50]MissionSettings_StopMusic = False
Objectives[50]MissionSettings_Music = CAR1_MISSION_RESTART
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Intercept and destroy the ~r~enemy convoy.
Objectives[51]Type = Destroy_Vehicle
Objectives[51]positionX = -3017.311
Objectives[51]positionY = 1912.302
Objectives[51]positionZ = 27.5123
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 2
Objectives[51]ObjectiveMessages[0]positionX = -2935.365
Objectives[51]ObjectiveMessages[0]positionY = 3443.41
Objectives[51]ObjectiveMessages[0]positionZ = 8.826571
Objectives[51]ObjectiveMessages[0]Message = Hey F, how you use this thing?
Objectives[51]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[51]ObjectiveMessages[0]Sender = Lamar
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = False
Objectives[51]ObjectiveMessages[0]Delay = True
Objectives[51]ObjectiveMessages[0]DelayTime = 5
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = -2933.476
Objectives[51]ObjectiveMessages[1]positionY = 3443.048
Objectives[51]ObjectiveMessages[1]positionZ = 8.821117
Objectives[51]ObjectiveMessages[1]Message = Aim and shoot. Hell, rotate and shoot.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[51]ObjectiveMessages[1]Sender = Franklin
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = Green
Objectives[51]ObjectiveMessages[1]PlayFromStart = False
Objectives[51]ObjectiveMessages[1]Delay = True
Objectives[51]ObjectiveMessages[1]DelayTime = 9
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = False
Objectives[51]ObjectiveMessages[1]TypeTextMesage = True
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[52]Text = 
Objectives[52]Type = Timeout_Objective
Objectives[52]positionX = -2498.385
Objectives[52]positionY = 3561.396
Objectives[52]positionZ = 14.00588
Objectives[52]Timeout_Min = 0
Objectives[52]Timeout_Sec = 10
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 2
Objectives[52]ObjectiveMessages[0]positionX = -2498.487
Objectives[52]ObjectiveMessages[0]positionY = 3561.042
Objectives[52]ObjectiveMessages[0]positionZ = 14.00604
Objectives[52]ObjectiveMessages[0]Message = We got that convoy, 14. Them supplies won't be comin' anytime soon.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[52]ObjectiveMessages[0]Sender = Franklin
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = Green
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = False
Objectives[52]ObjectiveMessages[0]TypeTextMesage = True
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = -2499.361
Objectives[52]ObjectiveMessages[1]positionY = 3558.771
Objectives[52]ObjectiveMessages[1]positionZ = 14.00717
Objectives[52]ObjectiveMessages[1]Message = Good work, Clinton. We're almost ready for the final assault.
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = Agent 14
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 5
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = False
Objectives[52]ObjectiveMessages[1]TypeTextMesage = True
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

